From f5b460fca91b4f6fdd4b07f97aba1a0221893e79 Mon Sep 17 00:00:00 2001 From: Raytopia <54505044+raytopianprojects@users.noreply.github.com> Date: Sat, 6 Jan 2024 12:12:10 -0700 Subject: [PATCH] Update README.md --- README.md | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/README.md b/README.md index 68ed706f1..ee231ff61 100644 --- a/README.md +++ b/README.md @@ -10,16 +10,6 @@ Funny snippets for working with StaticMesh and SkeletalMesh assets: https://gith More tutorials: https://github.com/20tab/UnrealEnginePython/tree/master/tutorials -# Project Status (IMPORTANT) - -Currently (as april 2020) the project is on hold: between 2016 and 2018 20tab invested lot of resources in it but unfortunately epic (during 2018) decided to suddenly release its own implementation and the request made for a megagrant in 2019 by the original plugin author was rejected too. - -As this plugin (still) has way more features than the Epic one and many contributors, **we are currently looking for new maintainers** helping us to keep it alive, checking PR and issues. If you are interested in working on it a few hours a week, drop us a line at info@20tab.com to discuss about it. - -If you are interested in game logic scripting/modding in Unreal Engine 4 consider giving a look at the LuaMachine project (https://github.com/rdeioris/LuaMachine/). - -The plugin should work up to unreal engine version 4.23 and there are forks/pull requests for 4.24. Since 4.25 Epic refactored the UProperty subsystem, so if you want to port the plugin to a version >= 4.25 you should make a lot of search & replace (basically renaming UProperty to FProperty and Cast to CastField should be enough) - # How and Why ? This is a plugin embedding a whole Python VM (versions 3.x [the default and suggested one] and 2.7) In Unreal Engine 4 (both the editor and runtime).