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NullDev JavaScript Styleguide

NullDev JavaScript StyleGuide

Now with the new ESLint Flat Config Format!

A mostly reasonable approach to JavaScript

Or... Mainly NodeJS...


Setup ⚙️

To integrate into your own project:

  • Make sure ESLint is installed. For VSCode, download the extension here
  • Navigate inside your project
  • Install Babel-ESLint*:
    $ npm i -D @babel/eslint-parser @babel/core eslint @types/node
    Or with Bun:
    $ bun i -D @babel/eslint-parser @babel/core eslint @types/bun
  • Get the config:
    $ wget https://raw.githubusercontent.com/NullDev/JavaScript-Styleguide/master/eslint.config.js
  • Done! :)

*) The rationale for using Babel-ESLint is that it supports the newest Stage-3 ECMAScript features.

... with already preset config files and project structure

DOWNLOAD

$ npm i - and you're ready to go!


Table of Contents 📑

  1. 📋 Types

    View contents
  2. 🔗 References

    View contents
    • 2.1 Prefer const
    • 2.2 Disallow var
    • 2.3 Block scope
  3. 📦 Objects

    View contents
    • 3.1 Literals
    • 3.2 Computed properties
    • 3.3 Object shorthand
    • 3.4 Object concise
    • 3.5 Grouped shorthand
    • 3.6 Quoted properties
    • 3.7 Prototype Builtins
    • 3.8 Rest spread
  4. 📑 Arrays

    View contents
    • 4.1 Literals
    • 4.2 Push
    • 4.3 Array spreads
    • 4.4 spread for iterable
    • 4.5 Array-like objects
    • 4.6 Mapping
    • 4.7 Callback return
    • 4.8 Linebreaks
  5. 🔨 Destructuring

    View contents
    • 5.1 Object destructuring
    • 5.2 Array destructuring
    • 5.3 Object over array
  6. 📄 Strings

    View contents
    • 6.1 Quotes
    • 6.2 Length
    • 6.3 Template literals
    • 6.4 Eval
    • 6.5 Escaping
    • 6.6 Regular Expressions (RegEx)
  7. 📟 Functions

    View contents
    • 7.1 Strict mode
    • 7.2 Declarations
    • 7.3 IIFE's
    • 7.4 Non-function blocks
    • 7.5 Blocks (Info)
    • 7.6 Arguments shadow
    • 7.7 Rest
    • 7.8 Default parameters
    • 7.9 Side effects
    • 7.10 Defaults last
    • 7.11 Function constructor
    • 7.12 Signature spacing
    • 7.13 Mutating parameters
    • 7.14 Reassigning parameters
    • 7.15 Spread
    • 7.16 Signature invocation indentation
  8. ➡️ Arrow Functions

    View contents
    • 8.1 Usage
    • 8.2 Implicit return
    • 8.3 Wrap
    • 8.4 Omitting parentheses
    • 8.5 Confusing functions
    • 8.6 Linebreaks
  9. 📐 Classes & Constructors

    View contents
    • 9.1 Use class
    • 9.2 Inheritance
    • 9.3 Chaining
    • 9.4 toString methods
    • 9.5 No empty constructors
    • 9.6 No duplicate members
    • 9.7this in Class-Methods
  10. 📮 Modules

    View contents
  11. 🔃 Iterators and Generators

    View contents
  12. 📑 Properties

    View contents
    • 12.1 Dot notation
    • 12.2 Bracket notation
    • 12.3 Exponentiation operator
  13. 💾 Variables

    View contents
  14. ⤴️Hoisting

    View contents
    • 14.1 About
    • 14.2 Anonymous function expressions
    • 14.3 Named function expressions
    • 14.4 Function declarations
  15. ↔️Comparison Operators & Equality

    View contents
    • 15.1 Strict comparison
    • 15.2 Conditional statements
    • 15.3 Shortcuts
    • 15.4 Truth Equality
    • 15.5 Switch blocks
    • 15.6 Nested ternaries
    • 15.7 Unneeded-ternaries
    • 15.8 Mixed operators
  16. 🔲 Blocks

    View contents
  17. 🔧 Control Statements

    View contents
  18. 📝 Comments

    View contents
  19. Whitespace

    View contents
  20. 🔻 Commas

    View contents
  21. Semicolons

    View contents
  22. 🔀 Type Casting & Coercion

    View contents
  23. 📜 Naming Conventions

    View contents
  24. ⬇️ Accessors

    View contents
    • 24.1 Not required accessors
    • 24.2 Getters & Setters
    • 24.3 Boolean prefix
    • 24.4 Consistency
  25. 🔆 Events

    View contents
  26. 📖 Standard Library

    View contents
  27. 🔩 jQuery

    View contents
  28. 🔄 ECMAScript 5 Compatibility

    View contents
    • 28.1 Compatibility table
  29. 6️⃣ ECMAScript 6+ (ES 2015+) Styles

    View contents
  30. 🔌 Testing

    View contents
  31. 📈 Performance

    View contents
  32. 📚 Resources

    View contents
  33. ©️ Copyright

    View contents
  34. ♻️ Amendments

    View contents

Types

  • 1.1Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    • symbol
    • bigint
    constfoo=1;letbar=foo;bar=9;console.log(foo,bar);// => 1, 9
    • Symbols and BigInts cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don't support them natively.

  • 1.2Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    constfoo=[1,2];constbar=foo;bar[0]=9;console.log(foo[0],bar[0]);// => 9, 9

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References

  • 2.1 Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign

    Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.

    // badvara=1;varb=2;// goodconsta=1;constb=2;

  • 2.2 If you must reassign references, use let instead of var. eslint: no-var

    Why? let is block-scoped rather than function-scoped like var.

    // badvarcount=1;if(true){count+=1;}// goodletcount=1;if(true){count+=1;}

  • 2.3 Note that both let and const are block-scoped.

    // const and let only exist in the blocks they are defined in.{leta=1;constb=1;varc=1;}console.log(a);// ReferenceError: a is not definedconsole.log(b);// ReferenceError: b is not definedconsole.log(c);// 1

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Objects

  • 3.1 Use the literal syntax for object creation. eslint: no-new-object

    // badconstitem=newObject();// goodconstitem={};

  • 3.2 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

    functiongetKey(k){return`a key named ${k}`;}// badconstobj={id: 5,name: "foo",};obj[getKey("enabled")]=true;// goodconstobj={id: 5,name: "foo",[getKey("enabled")]: true,};

  • 3.3 Use object method shorthand. eslint: object-shorthand

    // badconstfoo={value: 1,addValue: function(value){returnfoo.value+value;}};// goodconstfoo={value: 1,addValue(value){returnfoo.value+value;}};

  • 3.4 Use property value shorthand. eslint: object-shorthand

    Why? It is shorter and descriptive.

    constfoo="bar";// badconstobj={foo: foo,};// goodconstobj={ foo,};

  • 3.5 Group your shorthand properties at the beginning of your object declaration.

    Why? It’s easier to tell which properties are using the shorthand.

    constfoo="bar";constbar="foo";// badconstobj={test: 1,key: 2, foo,abc: 3,xyz: 4, bar,};// goodconstobj={ foo, bar,test: 1,key: 2,abc: 3,xyz: 4,};

  • 3.6 Only quote properties that are invalid identifiers. eslint: quote-props

    Why? In general it is subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

    // badconstbad={"foo": 3,"bar": 4,"data-foo": 5,};// goodconstgood={foo: 3,bar: 4,"data-foo": 5,};

  • 3.7 Do not call Object.prototype methods directly, such as hasOwnProperty, propertyIsEnumerable, and isPrototypeOf. eslint: no-prototype-builtins

    Why? These methods may be shadowed by properties on the object in question - consider {hasOwnProperty: false } - or, the object may be a null object (Object.create(null)).

    // badobject.hasOwnProperty(key);// goodObject.prototype.hasOwnProperty.call(object,key);// best - Stage 3 Proposal:// https://github.com/tc39/proposal-accessible-object-hasownpropertyObject.hasOwn(object,key);

  • 3.8 Prefer the object spread operator over Object.assign to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.

    // very badconstoriginal={a: 1,b: 2};constcopy=Object.assign(original,{c: 3});// this mutates `original`deletecopy.a;// so does this// badconstoriginal={a: 1,b: 2};constcopy=Object.assign({},original,{c: 3});// copy =>{a: 1, b: 2, c: 3 }// goodconstoriginal={a: 1,b: 2};constcopy={ ...original,c: 3};// copy =>{a: 1, b: 2, c: 3 }const{ a, ...noA}=copy;// noA =>{b: 2, c: 3 }

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Arrays

  • 4.1 Use the literal syntax for array creation. eslint: no-array-constructor

    // badconstitems=newArray();// goodconstitems=[];

  • 4.2 Use Array#push instead of direct assignment to add items to an array.

    constsomeStack=[];// badsomeStack[someStack.length]="foobar";// goodsomeStack.push("foobar");

  • 4.3 Use array spreads ... to copy arrays. (Read more...)

    // badconstlen=items.length;constitemsCopy=[];leti;for(i=0;i<len;i+=1){itemsCopy[i]=items[i];}// goodconstitemsCopy=[...items];

  • 4.4 To convert an iterable object to an array, use spreads ... instead of Array.from.

    constfoo=document.querySelectorAll(".foo");// goodconstnodes=Array.from(foo);// bestconstnodes=[...foo];

  • 4.5 Use Array.from for converting an array-like object to an array.

    constarrLike={0: "foo",1: "bar",2: "baz",length: 3};// badconstarr=Array.prototype.slice.call(arrLike);// goodconstarr=Array.from(arrLike);

  • 4.6 Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array.

    // badconstbaz=[...foo].map(bar);// goodconstbaz=Array.from(foo,bar);

  • 4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint: array-callback-return

    // good[1,2,3].map((x)=>{consty=x+1;returnx*y;});// good[1,2,3].map(x=>x+1);// bad - no returned value means `acc` becomes undefined after the first iteration[[0,1],[2,3],[4,5]].reduce((acc,item,index)=>{constflatten=acc.concat(item);});// good[[0,1],[2,3],[4,5]].reduce((acc,item,index)=>{constflatten=acc.concat(item);returnflatten;});// badinbox.filter((msg)=>{const{ subject, response }=msg;if(subject==="foo")returnresponse==="bar";elsereturnfalse;});// goodinbox.filter((msg)=>{const{ subject, response }=msg;if(subject==="foo")returnresponse==="bar";returnfalse;});

  • 4.8 Use line breaks after open and before close array brackets if an array has multiple lines

    // badconstarr=[[0,1],[2,3],[4,5]];constobjectInArray=[{id: 1,},{id: 2,}];constnumberInArray=[1,2, ... ];// goodconstarr=[[0,1],[2,3],[4,5], ... ];constobjectInArray=[{id: 1,},{id: 2,},];constnumberInArray=[1,2, ... ];

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Destructuring

  • 5.1 Use object destructuring when accessing and using multiple properties of an object. eslint: prefer-destructuring

    Why? Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.

    // badfunctiongetFullName(user){constfirstName=user.firstName;constlastName=user.lastName;return`${firstName}${lastName}`;}// goodfunctiongetFullName(user){const{ firstName, lastName }=user;return`${firstName}${lastName}`;}// bestfunctiongetFullName({ firstName, lastName }){return`${firstName}${lastName}`;}

  • 5.2 Use array destructuring. eslint: prefer-destructuring

    constarr=[1,2,3,4];// badconstfirst=arr[0];constsecond=arr[1];// goodconst[first,second]=arr;

  • 5.3 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

    // badfunctionprocessInput(input){// then a miracle occursreturn[left,right,top,bottom];}// the caller needs to think about the order of return dataconst[left,__,top]=processInput(input);// goodfunctionprocessInput(input){// then a miracle occursreturn{ left, right, top, bottom };}// the caller selects only the data they needconst{ left, top }=processInput(input);

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Strings

  • 6.1 Use double quotes "" for strings instead of single quotes ''. eslint: quotes

    Why? While other Styleguides may enforce single quotes, they mostly do it because of consistency (in favor of older projects). Here are some reasons for using double quotes:

    • Double quotes eliminate the need to escape apostrophes: "I'm" vs 'I\'m'.
    • From a linguistic point of view, double quotes identify a passage of quoted text while single quotes are commonly used as a contraction.
    • Double quotes are used to define strings in many other languages. Single quotes are used to define char's in some.
    • JSON Strings are only valid with double quotes.
    // badconstname='foo bar';// bad - template literals should contain interpolation or newlinesconstname=`foo bar`;// goodconstname="foo bar";

  • 6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.

    Why? Broken strings are painful to work with and make code less searchable.

    // badconsterrorMessage="This is a super long error - lorem ipsum dolor \sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget \dolor. Aenean massa. Cum sociis natoque \penatibus et.";// badconsterrorMessage="This is a super long error - lorem ipsum dolor "+"sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget "+"dolor. Aenean massa. Cum sociis natoque "+"penatibus et.";// goodconsterrorMessage="This is a super long error - lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et.";

  • 6.3 When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-templatetemplate-curly-spacing

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

    // badfunctionsayHi(name){return"How are you, "+name+"?";}// very badfunctionsayHi(name){return["How are you, ",name,"?"].join();}// bad as wellfunctionsayHi(name){return`How are you, ${name}?`;}// goodfunctionsayHi(name){return`How are you, ${name}?`;}

  • 6.4 Never use eval() on a string, it opens too many vulnerabilities. eslint: no-eval

  • 6.5 Do not unnecessarily escape characters in strings. eslint: no-useless-escape

    Why? Backslashes harm readability, thus they should only be present when necessary.

    // badconstfoo='\'this\' \i\s \"quoted\"';// goodconstfoo="\"this\" is 'quoted'";constfoo=`my name is "${name}"`;

  • 6.6 Do not split regular expressions, even if some parts are used multiple times. The only exception are computed RegEx'es.

    Why? It has a great impact on readability and can lead to extremely confusing code

    // badconstbaseSite="http(?:s?):\/\/website\.com\/";consttopic="(?:top|new|user\/\w+\/(?:uploads|likes))(?:(?:\/\w+)?)\/(\d+)";constcomment="(?:(?::)comment(\d+))";constuploadsRegex=newRegExp(baseSite+topic,"gi");constcommentRegex=newRegExp(baseSite+topic+comment,"gi");constprofileRegex=newRegExp(baseSite+"user\/(\w+)","gi");// goodconstuploadsRegex=/http(?:s?):\/\/website\.com\/(?:top|new|user\/\w+\/(?:uploads|likes))(?:(?:\/\w+)?)\/(\d+)/gi;constcommentRegex=/http(?:s?):\/\/website\.com\/(?:top|new|user\/\w+\/(?:uploads|likes))(?:(?:\/\w+)?)\/(\d+)(?:(?::)comment(\d+))/gi;constprofileRegex=/http(?:s?):\/\/website\.com\/user\/(\w+)/gi;

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Functions

  • 7.1 Write the "use strict"; directive in each and every script you code and put it on the first line to scope it globally. Also, make an empty line below it. eslint: strict

    Why? It is a good way to make your code safer. This is because strict mode doesn't allow the usage of dangerous features which could work in a way you wouldn't expect. Some things it does:

    • It disallows non-explicit global variables.
    • Silent failing assignments will throw errors instead.
    • It requires all property names in an object literal to be unique.
    • Function parameter names must be unique as well.

    Also you do not need to worry about browser compartibility. It is not a statement, but a literal expression, ignored by earlier versions of JavaScript. Read more about strict mode and why you should use it.

    Note: Modules are exempt from this rule because they always run in strict-mode.

    0// bad1console.log("Foo");2letx=function(){3console.log("Bar");4};5---0// bad1console.log("Foo");2letx=function(){3"use strict";4// strict mode is enabled in the scope of this function only!5console.log("Bar");6};7---0"use strict";12// ^ Good3console.log("Foo");4letx=function(){5console.log("Bar");6};7

  • 7.2 Use named function expressions instead of function declarations. eslint: func-style

    Why? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error's call stack. (Discussion)

    // badfunctionfoo(){// ...}// okayletfoo=function(){// ...};// good// lexical name distinguished from the variable-referenced invocation(s)letshort=functionlongUniqueMoreDescriptiveLexicalFoo(){// ...};

  • 7.3 Wrap immediately invoked function expressions in parentheses. eslint: wrap-iife

    Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.

    // immediately-invoked function expression (IIFE)// bad!function(){/* ... */}();~function(){/* ... */}();-function(){/* ... */}();+function(){/* ... */}();voidfunction(){/* ... */}();// good(function(){console.log("I'm an IIFE");}());

  • 7.4 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: no-loop-func

  • 7.5Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement.

    // badif(currentUser){functiontest(){console.log("Foo");}}// goodlettest;if(currentUser){test=()=>{console.log("Foo");};}

  • 7.6 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    // badfunctionfoo(name,options,arguments){// ...}// goodfunctionfoo(name,options,args){// ...}

  • 7.7 Never use arguments, opt to use rest syntax ... instead. eslint: prefer-rest-params

    Why? ... is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like arguments.

    // badfunctionconcatenateAll(){constargs=Array.prototype.slice.call(arguments);returnargs.join("");}// goodfunctionconcatenateAll(...args){returnargs.join("");}

  • 7.8 Use default parameter syntax rather than mutating function arguments.

    // really badfunctionhandleThings(opts){// No! We shouldn't mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may// be what you want but it can introduce subtle bugs.opts=opts||{};// ...}// still badfunctionhandleThings(opts){if(opts===void0){opts={};}// ...}// goodfunctionhandleThings(opts={}){// ...}

  • 7.9 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

    letb=1;// badfunctioncount(a=b++){console.log(a);}count();// 1count();// 2count(3);// 3count();// 3

  • 7.10 Always put default parameters last.

    // badfunctionhandleThings(opts={},name){// ...}// goodfunctionhandleThings(name,opts={}){// ...}

  • 7.11 Never use the Function constructor to create a new function. eslint: no-new-func

    Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

    // badletadd=newFunction("a","b","return a + b");// still badletsubtract=Function("a","b","return a - b");

  • 7.12 Spacing in a function signature. eslint: space-before-function-parenspace-before-blocks

    Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.

    // badconstf=function(){};constg=function(){};consth=function(){};// goodconstx=function(){};consty=functiona(){};

  • 7.13 Never mutate parameters. eslint: no-param-reassign

    Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.

    // badfunctionf1(obj){obj.key=1;}// goodfunctionf2(obj){constkey=Object.prototype.hasOwnProperty.call(obj,"key") ? obj.key : 1;}

  • 7.14 Never reassign parameters. eslint: no-param-reassign

    Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the arguments object. It can also cause optimization issues, especially in V8 (and therefore NodeJS as well).

    // badfunctionf1(a){a=1;// ...}functionf2(a){if(!a)a=1;// ...}// goodfunctionf3(a){constb=a||1;// ...}functionf4(a=1){// ...}

  • 7.15 Prefer the use of the spread operator ... to call variadic functions. eslint: prefer-spread

    Why? It’s cleaner, you don’t need to supply a context, and you can not easily compose new with apply.

    // badconstx=[1,2,3,4,5];console.log.apply(console,x);// goodconstx=[1,2,3,4,5];console.log(...x);// badnew(Function.prototype.bind.apply(Date,[null,2016,8,5]));// goodnewDate(...[2016,8,5]);

  • 7.16 Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself and with a trailing comma on the last item. eslint: function-paren-newline

    // badfunctionfoo(bar,baz,quux){// ...}// goodfunctionfoo(bar,baz,quux, ... ){// ...}// badconsole.log(foo,bar,baz);// goodconsole.log(foo,bar,baz, ... );

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Arrow Functions

  • 8.1 When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint: prefer-arrow-callback, arrow-spacing

    Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.

    // bad[1,2,3].map(function(x){consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});

  • 8.2 If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement. eslint: arrow-parens, arrow-body-style

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    // bad[1,2,3].map(number=>{constnextNumber=number+1;`A string containing the ${nextNumber}.`;});// good[1,2,3].map(number=>`A string containing the ${number+1}.`);// good[1,2,3].map((number)=>{constnextNumber=number+1;return`A string containing the ${nextNumber}.`;});// good[1,2,3].map((number,index)=>({[index]: number,}));// No implicit return with side effectsfunctionfoo(callback){constval=callback();if(val===true){// Do something if callback returns true}}letbool=false;// badfoo(()=>bool=true);// goodfoo(()=>{bool=true;});

  • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

    // bad["get","post","put"].map(httpMethod=>Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName,httpMethod,));// good["get","post","put"].map(httpMethod=>(Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName,httpMethod,)));

  • 8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments for clarity and consistency. Note: it is also acceptable to always use parentheses, in which case use the “always” option for eslint. eslint: arrow-parens

    Why? Less visual clutter.

    // bad[1,2,3].map((x)=>x*x);// good[1,2,3].map(x=>x*x);// good[1,2,3].map(number=>(`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`));// bad[1,2,3].map(x=>{consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});

  • 8.5 Avoid confusing arrow function syntax (=>) with comparison operators (<=, >=). eslint: no-confusing-arrow

    // badconstitemHeight=item=>item.height>256 ? item.largeSize : item.smallSize;// badconstitemHeight=(item)=>item.height>256 ? item.largeSize : item.smallSize;// goodconstitemHeight=item=>(item.height>256 ? item.largeSize : item.smallSize);// goodconstitemHeight=(item)=>{const{ height, largeSize, smallSize }=item;returnheight>256 ? largeSize : smallSize;};

  • 8.6 Enforce the location of arrow function bodies with implicit returns. eslint: implicit-arrow-linebreak

    // bad(foo)=>bar;(foo)=>(bar);// good(foo)=>bar;(foo)=>(bar);(foo)=>(bar)

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Classes & Constructors

  • 9.1 Always use class. Avoid manipulating prototype directly.

    Why? class syntax is more concise and easier to reason about.

    // badfunctionQueue(contents=[]){this.queue=[...contents];}Queue.prototype.pop=function(){constvalue=this.queue[0];this.queue.splice(0,1);returnvalue;};// goodclassQueue{constructor(contents=[]){this.queue=[...contents];}pop(){constvalue=this.queue[0];this.queue.splice(0,1);returnvalue;}}

  • 9.2 Use extends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

    // badconstinherits=require("inherits");functionPeekableQueue(contents){Queue.apply(this,contents);}inherits(PeekableQueue,Queue);PeekableQueue.prototype.peek=function(){returnthis.queue[0];};// goodclassPeekableQueueextendsQueue{peek(){returnthis.queue[0];}}

  • 9.3 Methods can return this to help with method chaining.

    // badPlayer.prototype.jump=function(){this.jumping=true;returntrue;};Player.prototype.setHeight=function(height){this.height=height;};constfoo=newPlayer();foo.jump();// => truefoo.setHeight(20);// => undefined// goodclassPlayer{jump(){this.jumping=true;returnthis;}setHeight(height){this.height=height;returnthis;}}constfoo=newPlayer();foo.jump().setHeight(20);

  • 9.4 It’s okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    classPlayer{constructor(options={}){this.name=options.name||"no name";}getName(){returnthis.name;}toString(){return`Player - ${this.getName()}`;}}

  • 9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor

    // badclassPlayer{constructor(){}getName(){returnthis.name;}}// badclassFooextendsPlayer{constructor(...args){super(...args);}}// goodclassFooextendsPlayer{constructor(...args){super(...args);this.name="Foo";}}

  • 9.6 Avoid duplicate class members. eslint: no-dupe-class-members

    Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.

    // badclassFoo{bar(){return1;}bar(){return2;}}// goodclassFoo{bar(){return1;}}// goodclassFoo{bar(){return2;}}

  • 9.7 Class methods should use this or be made into a static method unless an external library or framework requires to use specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver. eslint: class-methods-use-this

    // badclassFoo{bar(){console.log("bar");}}// good - this is usedclassFoo{bar(){console.log(this.bar);}}// good - constructor is exemptclassFoo{constructor(){// ...}}// good - static methods aren't expected to use thisclassFoo{staticbar(){console.log("bar");}}

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Modules

  • 10.1 Stick to CommonJS Imports (RequireJS / module.exports).

    Why? Not many of the current browser engines implements import/export from the ES6 standard. In NodeJS, require() is still the standard way of importing modules. Plus, in NodeJS you can make use of dynamic module loading and Require's API's in general, where you can control caching as well.

    // badimportfoofrom"bar";exportdefaultbar;// badimport{foo}from"bar";exportdefaultbar;// goodletfoo=require("bar");module.exports=bar;

  • 10.2 Only import from a path in one place. eslint: no-duplicate-imports

    Why? Having multiple lines that import from the same path can make code harder to maintain.

    // badletfoo=require("bar");// … some other imports … let{ foo2, foo3 }=require("bar");// goodlet{ foo, foo1, foo2 }=require("bar");// goodlet{ foo, foo1, foo2,}=require("bar");

  • 10.3 Do not export mutable bindings. eslint: import/no-mutable-exports

    Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.

    // badletfoo=3;module.exports=foo;// goodconstfoo=3;module.exports=foo;

  • 10.4 Put all imports above non-import statements. eslint: import/first

    Why? Since imports are hoisted, keeping them all at the top prevents surprising behavior.

    // badletfoo=require("foo");foo.init();letbar=require("bar");// goodletfoo=require("foo");letbar=require("bar");foo.init();

  • 10.5 Do not include JavaScript filename extensions eslint: import/extensions

    Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.

    // badimportfoofrom"./foo.js";importbarfrom"./bar.jsx";importbazfrom"./baz/index.jsx";// goodimportfoofrom"./foo";importbarfrom"./bar";importbazfrom"./baz";

  • 10.6 Multiline imports should be indented just like multiline array and object literals. eslint: object-curly-newline

    Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide.

    // badlet{ longNameA, longNameB, longNameC, longNameD, longNameE }=require("path");// goodlet{ longNameA, longNameB, longNameC, longNameD, longNameE,}=require("path");

Iterators and Generators

  • 11.1 Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like for-in or for-of. eslint: no-iteratorno-restricted-syntax

    Why? Dealing with pure functions that return values is easier to reason about than side effects.

    Use map() / every() / filter() / find() / findIndex() / reduce() / some() / ... to iterate over arrays, and Object.keys() / Object.values() / Object.entries() to produce arrays so you can iterate over objects.

    Note:for-in and for-of are mostly OK as well. Especially for small operations. Higher-order functions however are best practice.

    constnumbers=[1,2,3,4,5];// ok...letsum=0;for(letnumofnumbers){sum+=num;}sum===15;// goodletsum=0;numbers.forEach((num)=>{sum+=num;});sum===15;// best (use the functional force)constsum=numbers.reduce((total,num)=>total+num,0);sum===15;// badconstincreasedByOne=[];for(leti=0;i<numbers.length;i++){increasedByOne.push(numbers[i]+1);}// goodconstincreasedByOne=[];numbers.forEach((num)=>{increasedByOne.push(num+1);});// best (keeping it functional)constincreasedByOne=numbers.map(num=>num+1);

  • 11.2 Use generators only in NodeJS for now.

    Why? They don’t transpile well to ES5.

  • 11.3 If you must use generators, or if you disagree with 11.2, make sure their function signature is spaced properly. eslint: generator-star-spacing

    Why? function and * are part of the same conceptual keyword - * is not a modifier for function, function* is a unique construct, different from function.

    // badfunction*foo(){// ...}// badletbar=function*(){// ...};// badletbaz=function*(){// ...};// badletquux=function*(){// ...};// badfunction*foo(){// ...}// badfunction*foo(){// ...}// very badfunction*foo(){// ...}// very badletfoo=function*(){// ...};// goodfunction*foo(){// ...}// goodletfoo=function*(){// ...};

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Properties

  • 12.1 Use dot notation when accessing properties. eslint: dot-notation

    constfoo={bar: true,baz: 5,};// badconstisTrue=foo["bar"];// goodconstisTrue=foo.bar;

  • 12.2 Use bracket notation [] when accessing properties with a variable or if the key includes illegal characters.

    constfoo={bar: true,baz: 5,"test-1": "foo"};functiongetProp(prop){returnfoo[prop];}constisTrue=getProp("bar");constbar=foo["test-1"];

  • 12.3 Use exponentiation operator ** when calculating exponentiations. eslint: no-restricted-properties.

    // badconstbinary=Math.pow(2,10);// goodconstbinary=2**10;

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Variables

  • 13.1 Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Variables declared without const, let or var are disallowed in strict mode as well. eslint: no-undefprefer-const

    // badfoo=newFoo();// goodconstfoo=newFoo();

  • 13.2 Use one const or let declaration per variable or assignment. eslint: one-var

    Why? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.

    // badconstitems=getItems(),foo=true,bar="baz";// bad// (compare to above, and try to spot the mistake)constitems=getItems(),foo=true;bar="baz";// goodconstitems=getItems();constfoo=true;constbar="baz";

  • 13.3 Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.

    // badleti,len,foo,items=getItems(),bar=true;// badleti;constitems=getItems();letfoo;constbar=true;letlen;// goodconstbar=true;constitems=getItems();letfoo;leti;letlength;

  • 13.4 Assign variables where you need them, but place them in a reasonable place.

    Why? let and const are block scoped and not function scoped.

    // bad - unnecessary function callfunctioncheckName(hasName){constname=getName();if(hasName==="test")returnfalse;if(name==="test"){this.setName("");returnfalse;}returnname;}// goodfunctioncheckName(hasName){if(hasName==="test")returnfalse;constname=getName();if(name==="test"){this.setName("");returnfalse;}returnname;}

  • 13.5 Don’t chain variable assignments. eslint: no-multi-assign

    Why? Chaining variable assignments creates implicit global variables.

    // bad(functionexample(){/** * JavaScript interprets this as * let a = ( b = ( c = 1 ) ); * The let keyword only applies to variable a; variables b and c become * global variables. */leta=b=c=1;}());console.log(a);// throws ReferenceErrorconsole.log(b);// 1console.log(c);// 1// good(functionexample(){leta=1;letb=a;letc=a;}());console.log(a);// throws ReferenceErrorconsole.log(b);// throws ReferenceErrorconsole.log(c);// throws ReferenceError// the same applies for `const`

  • 13.6 Avoid using unary increments and decrements (++, --). eslint no-plusplus

    Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like num += 1 instead of num++ or num ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.

    // badconstarray=[1,2,3];letnum=1;num++;--num;letsum=0;lettruthyCount=0;for(leti=0;i<array.length;i++){letvalue=array[i];sum+=value;if(value)truthyCount++;}// goodconstarray=[1,2,3];letnum=1;num+=1;num-=1;constsum=array.reduce((a,b)=>a+b,0);consttruthyCount=array.filter(Boolean).length;

  • 13.7 Avoid linebreaks before or after = in an assignment. If your assignment violates max-len, surround the value in parens. eslint operator-linebreak.

    Why? Linebreaks surrounding = can obfuscate the value of an assignment.

    // badconstfoo=superLongLongLongLongLongLongLongLongFunctionName();// badconstfoo="superLongLongLongLongLongLongLongLongString";// goodconstfoo=(superLongLongLongLongLongLongLongLongFunctionName());// goodconstfoo="superLongLongLongLongLongLongLongLongString";

  • 13.8 Disallow unused variables. eslint: no-unused-vars

    Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

    // badletsome_unused_var=42;// Write-only variables are not considered as used.lety=10;y=5;// A read for a modification of itself is not considered as used.letz=0;z=z+1;// Unused function arguments.functiongetX(x,y){returnx;}// goodfunctiongetXPlusY(x,y){returnx+y;}letx=1;lety=a+2;alert(getXPlusY(x,y));// 'type' is ignored even if unused because it has a rest property sibling.// This is a form of extracting an object that omits the specified keys.let{ type, ...coords}=data;// 'coords' is now the 'data' object without its 'type' property.

  • 13.9 Do not floor variables with the bitwise or (x | 0). Use Math.floor() or if you must Math.trunc().

    Why? First off, it does notfloor the number. It truncates it (rounding towards 0). It causes odd Comparative behavior as well: Math.floor(NaN) === NaN, while (NaN | 0) === 0. Also, it works with 32-bit signed integers only. As mentioned above, use Math.trunc() if you have to. It is the ES5 equivalent of | 0 and it is able to work with numbers higher or equal to 2^31.

    letx=42.835// Badlety=x|0;// Okaylety=Math.trunc(x);// Good lety=Math.floor(x);

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Hoisting

  • 14.1var declarations get hoisted to the top of their closest enclosing function scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It’s important to know why typeof is no longer safe.

    // this wouldn’t work (assuming there// is no notDefined global variable)functionexample(){console.log(notDefined);// => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.functionexample(){console.log(declaredButNotAssigned);// => undefinedvardeclaredButNotAssigned=true;}// the interpreter is hoisting the variable// declaration to the top of the scope,// which means our example could be rewritten as:functionexample(){letdeclaredButNotAssigned;console.log(declaredButNotAssigned);// => undefineddeclaredButNotAssigned=true;}// using const and letfunctionexample(){console.log(declaredButNotAssigned);// => throws a ReferenceErrorconsole.log(typeofdeclaredButNotAssigned);// => throws a ReferenceErrorconstdeclaredButNotAssigned=true;}

  • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

    functionexample(){console.log(anonymous);// => undefinedanonymous();// => TypeError anonymous is not a functionvaranonymous=function(){console.log("anonymous function expression");};}

  • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

    functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionfoo();// => ReferenceError foo is not definedvarnamed=functionfoo(){console.log("bar");};}// the same is true when the function name// is the same as the variable name.functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionvarnamed=functionnamed(){console.log("named");};}

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Comparison Operators & Equality

  • 15.1 Use === and !== over == and != (Strict comparison). eslint: eqeqeq

  • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if([0]&&[]){// true// an array (even an empty one) is an object, objects will evaluate to true}

  • 15.3 Use shortcuts for booleans, but explicit comparisons for strings and numbers.

    // badif(isValid===true){// ...}// goodif(isValid){// ...}// badif(name){// ...}// goodif(name!==""){// ...}// badif(collection.length){// ...}// goodif(collection.length>0){// ...}

  • 15.5 Use braces to create blocks in case and default clauses. This is especially useful for those, which contain lexical declarations (e.g. let, const, function, and class). eslint: no-case-declarations

    Why? Lexical declarations are visible in the entire switch block but only get initialized when assigned, which only happens when its case is reached. This causes problems when multiple case clauses attempt to define the same thing.

    // badswitch(foo){case1: letx=1;break;case2: consty=2;break;case3: functionf(){// ...}break;default: classC{}}// goodswitch(foo){case1: {letx=1;break;}case2: {consty=2;break;}case3: {functionf(){// ...}break;}case4: {bar();break;}default: {classC{}}}

  • 15.6 Ternaries should not be nested and generally be single line expressions. eslint: no-nested-ternary

    // badconstfoo=maybe1>maybe2 ? "bar" : value1>value2 ? "baz" : null;// split into 2 separated ternary expressionsconstmaybeNull=value1>value2 ? "baz" : null;// betterconstfoo=maybe1>maybe2 ? "bar" : maybeNull;// bestconstfoo=maybe1>maybe2 ? "bar" : maybeNull;

  • 15.7 Avoid unneeded ternary statements. eslint: no-unneeded-ternary

    // badconstfoo=a ? a : b;constbar=c ? true : false;constbaz=c ? false : true;// goodconstfoo=a||b;constbar=!!c;constbaz=!c;

  • 15.8 When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators (+, -, *, & /) since their precedence is broadly understood. eslint: no-mixed-operators

    Why? This improves readability and clarifies the developer’s intention.

    // badconstfoo=a&&b<0||c>0||d+1===0;// badconstbar=a**b-5%d;// bad// one may be confused into thinking (a || b) && cif(a||b&&c){returnd;}// goodconstfoo=(a&&b<0)||c>0||(d+1===0);// goodconstbar=(a**b)-(5%d);// goodif(a||(b&&c)){returnd;}// goodconstbar=a+b/c*d;

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Blocks

  • 16.1 Use braces with all multi-line blocks. eslint: nonblock-statement-body-position

    Note: Use one-line statements only with short commands. Like if (x) y();
    They look nicer but can be hard to debug

    // badif(test)returnfalse;// goodif(test)returnfalse;// bad - it is too bulky and doesn't fit nicely in one rowif(test1)if(test2)stuff();// goodif(test1){if(test2)stuff();}// good (multiline)if(test){doStuff();// ...returnfalse;}// badfunctionfoo(){returnfalse;}// goodfunctionbar(){returnfalse;}

  • 16.2 If you're using multi-line blocks with if and else, do not put else on the same line as your if block’s closing brace. eslint: brace-style

    // badif(test){thing1();thing2();}else{thing3();thing4();}// goodif(test){thing1();thing2();}else{thing3();thing4();}// bad if(test){thing1();thing2();}elsething3();// goodif(test){thing1();thing2();}elsething3();

  • 16.3 If an if block always executes a return statement, the subsequent else block is unnecessary. A return in an else if block following an if block that contains a return can be separated into multiple if blocks. eslint: no-else-return

    // badfunctionfoo(){if(x)returnx;elsereturny;}// badfunctionbar(){if(x)returnx;elseif(y)returny;}// badfunctionbaz(){if(x)returnx;else{if(y)returny;}}// goodfunctionfoo(){if(x)returnx;returny;}// goodfunctionbar(){if(x)returnx;if(y)returny;}// goodfunctionbaz(x){if(x){if(z)returny;}elsereturnz;}

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Control Statements

  • 17.1 In case your control statement (if, while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.

    Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.

    // badif((foo===123||bar==="abc")&&doesItLookGoodWhenItBecomesThatLong()&&isThisReallyHappening()){thing1();}// badif(foo===123&&bar==="abc"){thing1();}// badif(foo===123&&bar==="abc"){thing1();}// badif(foo===123&&bar==="abc"){thing1();}// goodif(foo===123&&bar==="abc"){thing1();}// goodif((foo===123||bar==="abc")&&doesItLookGoodWhenItBecomesThatLong()&&isThisReallyHappening()){thing1();}// goodif(foo===123&&bar==="abc"){thing1();}

  • 17.2 Don't use selection operators in place of control statements.

    // bad!isRunning&&startRunning();// goodif(!isRunning)startRunning();

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Comments

  • 18.1 Stick to the english language. Always write variable names, function names, comments and co in english.

    Why? Some reasons:

    • Consistency.
    • English is a global language. What if you're part of a german developer team, write code in german and then want to hire someone from another country?
    • JavaScript's keywords are english.
    • Some languages use symbols from different charsets (ö, ä, ü, ß, Ѱ, Ω, etc. pp.). Some of them are illegal as variable/function names and others could break your encoding.

  • 18.2 Use /** ... */ for multi-line comments.

    // bad// make() returns a new element// based on the passed in tag name//// @param{String} tag// @return{Element} elementfunctionmake(tag){// ...returnelement;}// good/** * make() returns a new element * based on the passed-in tag name */functionmake(tag){// ...returnelement;}

  • 18.3 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.

    // badconstactive=true;// is current tab// good// is current tabconstactive=true;// badfunctiongetType(){console.log("fetching type...");// set the default type to 'no type'consttype=this.type||"no type";returntype;}// goodfunctiongetType(){console.log("fetching type...");// set the default type to 'no type'consttype=this.type||"no type";returntype;}// also goodfunctiongetType(){// set the default type to 'no type'consttype=this.type||"no type";returntype;}

  • 18.4 Start all comments with a space to make it easier to read. eslint: spaced-comment

    // bad//is current tabconstactive=true;// good// is current tabconstactive=true;// bad/** *make() returns a new element *based on the passed-in tag name */functionmake(tag){// ...returnelement;}// good/** * make() returns a new element * based on the passed-in tag name */functionmake(tag){// ...returnelement;}

  • 18.5 Prefixing your comments with FIXME or TODO (action-items) helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out or TODO: -- need to implement.

  • 18.6 Use // FIXME: to annotate problems.

    classCalculatorextendsAbacus{constructor(){super();// FIXME: shouldn’t use a global heretotal=0;}}

  • 18.7 Use // TODO: to annotate solutions to problems.

    classCalculatorextendsAbacus{constructor(){super();// TODO: total should be configurable by an options paramthis.total=0;}}

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Whitespace

  • 19.1 Use soft tabs (space character instead of tabulator) set to 4 spaces. eslint: indent

    // badfunctionfoo(){∙∙letname;letfoo;}// badfunctionbar(){∙letname;letfoo;}// goodfunctionbaz(){∙∙∙∙letname;letfoo;}

  • 19.2 Place 1 space before the leading brace if the character before it is not a parenthesis. eslint: space-before-blocks

    Why? Technically speaking, the block is part of the expression. A space doesn't really make sense unless it is simpler to read.

    // badfunctiontest(){console.log("test");}// goodfunctiontest(){console.log("test");}// badfoo.set("attr",{bar: "baz"});// goodfoo.set("attr",{bar: "baz"});// badclassFoo{// ...}// good classFoo{// ...}// badconstructor(){// ...}// goodconstructor(){// ...}// badif(foo){bar();}else{baz();}// goodif(foo){bar();}else{baz();}// badletx={foo: "bar",};// goodletx={foo: "bar",};

  • 19.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing

    // badif(foo){bar();}// goodif(foo){bar();}// badfunctionfoo(){console.log("bar");}// goodfunctionfoo(){console.log("bar");}

  • 19.5 Use Unix/Linux-Style Linebreaks - LF (\n) instead of CR + LF (\r\n). eslint: linebreak-style

  • 19.6 End files with a single newline character. eslint: eol-last

    Why? Because that's how the POSIX standard defines a line. Read more...

    // badletfoo=require("foo");// ...module.exports=foo;
    // badletfoo=require("foo");// ...module.exports=foo;
    // goodletfoo=require("foo");// ...module.exports=foo;

  • 19.7 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-callno-whitespace-before-property

    // bad$("#items").find(".selected").highlight().end().find(".open").updateCount();// bad$("#items").find(".selected").highlight().end().find(".open").updateCount();// good$("#items").find(".selected").highlight().end().find(".open").updateCount();// badconstleds=stage.selectAll(".led").data(data).enter().append("svg:svg").classed("led",true).attr("width",(radius+margin)*2).append("svg:g").attr("transform",`translate(${radius+margin}, ${radius+margin})`).call(tron.led);// goodconstleds=stage.selectAll(".led").data(data).enter().append("svg:svg").classed("led",true).attr("width",(radius+margin)*2).append("svg:g").attr("transform",`translate(${radius+margin}, ${radius+margin})`).call(tron.led);// goodconstleds=stage.selectAll(".led").data(data);

  • 19.8 Leave a blank line after blocks and before the next statement.

    // badif(foo){returnbar;}returnbaz;// goodif(foo){returnbar;}returnbaz;// badconstobj={foo(){},bar(){}};returnobj;// goodconstobj={foo(){},bar(){}};returnobj;// badconstarr=[functionfoo(){},functionbar(){}];returnarr;// goodconstarr=[functionfoo(){},functionbar(){}];returnarr;

  • 19.9 Do not pad your blocks with blank lines. eslint: padded-blocks

    // badfunctionbar(){console.log(foo);}// badif(baz){console.log(qux);}else{console.log(foo);}// badclassFoo{constructor(bar){this.bar=bar;}}// goodfunctionbar(){console.log(foo);}// goodif(baz){console.log(qux);}else{console.log(foo);}

  • 19.10 Do not add spaces inside parentheses. eslint: space-in-parens

    // badfunctionbar(foo){returnfoo;}// goodfunctionbar(foo){returnfoo;}// badif(foo){console.log(foo);}// goodif(foo){console.log(foo);}

  • 19.11 Do not add spaces inside brackets. eslint: array-bracket-spacing

    // badconstfoo=[1,2,3];console.log(foo[0]);// goodconstfoo=[1,2,3];console.log(foo[0]);

  • 19.13 Avoid having lines of code that are longer than 100 characters (including whitespace). Note: per above, long strings are exempt from this rule, and should not be broken up. eslint: max-len

    Why? This ensures readability and maintainability.

    // badconstfoo=jsonData&&jsonData.foo&&jsonData.foo.bar&&jsonData.foo.bar.baz&&jsonData.foo.bar.baz.quux&&jsonData.foo.bar.baz.quux.xyzzy;// bad$.ajax({method: "POST",url: "https://nulldev.org",data: {foo: "bar"}}).done(()=>console.log("Done")).fail(()=>console.log("Error"));// goodconstfoo=jsonData&&jsonData.foo&&jsonData.foo.bar&&jsonData.foo.bar.baz&&jsonData.foo.bar.baz.quux&&jsonData.foo.bar.baz.quux.xyzzy;// good$.ajax({method: "POST",url: "https://nulldev.org",data: {foo: "bar"},}).done(()=>{console.log("Done");}).fail(()=>{console.log("Error");});

  • 19.14 Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line. eslint: block-spacing

    // badfunctionfoo(){returntrue;}if(foo){bar=0;}// goodfunctionfoo(){returntrue;}if(foo){bar=0;}

  • 19.15 Avoid spaces before commas and require a space after commas. eslint: comma-spacing

    // badletfoo=1,bar=2;letarr=[1,2];// goodletfoo=1,bar=2;letarr=[1,2];

  • 19.16 Enforce spacing inside of computed property brackets. eslint: computed-property-spacing

    // badobj[foo]obj["foo"]letx={[b]: a}obj[foo[bar]]// goodobj[foo]obj["foo"]letx={[b]: a}obj[foo[bar]]

  • 19.17 Avoid spacing between functions and their invocations. eslint: func-call-spacing

    // badfunc();func();// goodfunc();

  • 19.18 Enforce spacing between keys and values in object literal properties. eslint: key-spacing

    // badletobj={"foo" : 42};letobj2={"foo":42};// goodletobj={"foo": 42};

  • 19.20 Avoid multiple empty lines and only allow one newline at the end of files. eslint: no-multiple-empty-lines

    // badletx=1;lety=2;// goodletx=1;lety=2;

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Commas

  • 20.1 Do not write leading commas. eslint: comma-style

    // badconstx=[foo,bar,baz];// goodconstx=[foo,bar,baz,];// badconstx={foo: "foo1",bar: "bar1",baz: "baz1",abc: "abc1"};// goodconstx={foo: "foo1",bar: "bar1",baz: "baz1",abc: "abc1",};

  • 20.2 Write additional trailing commas. eslint: comma-dangle

    Why? It leads to cleaner git diffs and allows easier copy-pasting. Careful: A comma must not appear after a rest element. Read more...

    // git diff without trailing comma (bad) const hero ={bar: "bar", - baz: "baz"+ baz: "baz",+ abc: [1, 2, 3] }; // git diff with trailing comma (good) const foo ={bar: "bar", baz: "baz", + abc: [1, 2, 3], };
    // badconstfoo={bar: true,baz: false};constfoo=["bar","baz"];// goodconstfoo={bar: true,baz: false,};constfoo=["bar","baz",];// badfunctionfoo(arg1,arg2,agr3){// ..}// goodfunctionfoo(arg1,arg2,agr3,){// ..}// badcreateUser(firstName,lastName,birthday);// goodcreateUser(firstName,lastName,birthday,);

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Semicolons

  • 21.1Use semicolons. eslint: semi

    Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether or not it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues. In other words: You could say ASI is a feature to help out, when you forget a semicolon. This doesn't mean you shouldn't use them. Not using semicolons may also slow down the execution because of the additional parsing.

    // bad - raises exceptionconstfoo={}constbar={}[foo,bar].forEach(baz=>baz.x="test")// bad - raises exceptionconstabc="Another test"(asyncfunctiontempFoo(){// ...}())// bad - returns `undefined` instead of the value on the next line// this always happens when `return` is on a line by itself because of ASI!functiontempBar(){return"Some string..."}// goodconstfoo={};constbar={};[foo,bar].forEach((baz)=>{baz.x="test";});// goodconstabc="Another test";(asyncfunctiontempFoo(){// ...}());// goodfunctiontempBar(){return"Some string...";}

    Read more.

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Type Casting & Coercion

  • 22.1 Perform type coercion at the beginning of the statement.

  • 22.2 Strings: Prefer String() over .toString() eslint: no-new-wrappers

    Why? .toString() is a prototype of Number. String() on the other hand, is globally available and thus allows casting of any type. Also, .toString() can be overridden as seen in section 9.4

    // => this.reviewScore = 9;// badconsttotalScore=newString(this.reviewScore);// typeof totalScore is "object" not "string"// badconsttotalScore=this.reviewScore+"";// invokes this.reviewScore.valueOf()// badconsttotalScore=this.reviewScore.toString();// isn't guaranteed to return a string// goodconsttotalScore=String(this.reviewScore);

  • 22.3 Numbers: Use Number() for type casting and parseInt() only with a radix for parsing strings. Do prefer Number() over parseInt() though. eslint: radixno-new-wrappers

    Why? Mostly because of the same reasons listed in the section above. Also, since parseInt() always expects a string, it does show odd behaviour when parsing very small numbers (source)

    constinputValue="4";// badconstval=newNumber(inputValue);// badconstval=+inputValue;// badconstval=inputValue>>0;// badconstval=parseInt(inputValue);// bestconstval=Number(inputValue);// goodconstval=parseInt(inputValue,10);

  • 22.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

    // good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */constval=inputValue>>0;

  • 22.5Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. More info. Largest signed 32-bit Int is 2,147,483,647:

    2147483647>>0;// => 21474836472147483648>>0;// => -21474836482147483649>>0;// => -2147483647

  • 22.6 Booleans: eslint: no-new-wrappers

    constage=0;// badconsthasAge=newBoolean(age);// goodconsthasAge=Boolean(age);// bestconsthasAge=!!age;

  • 22.6 Only compare returned strings by typeof to valid strings: eslint: valid-typeof

    // bad - will be prevented by lintertypeoffoo==="strnig";// goodtypeoffoo==="string";typeofbar===typeoffoo;

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Naming Conventions

  • 23.0 Stick to the english language. Always write variable names, function names, comments and co in english.

    Why? Some reasons:

    • Consistency.
    • English is a global language. What if you're part of a german developer team, write code in german and then want to hire someone from another country?
    • JavaScript's keywords are english.
    • Some languages use symbols from different charsets (ö, ä, ü, ß, Ѱ, Ω, etc. pp.). Some of them are illegal as variable/function names and others could break your encoding.

  • 23.1 Avoid single letter names. Be descriptive with your naming. eslint: id-length

    // badfunctionq(){// ...}// goodfunctionquery(){// ...}

  • 23.2 Use camelCase when naming objects, functions, and instances. eslint: camelcase

    // badconstOBJEcttsssss={};constthis_is_my_object={};functionc(){}// goodconstthisIsMyObject={};functionthisIsMyFunction(){}

  • 23.3 Use PascalCase only when naming constructors or classes. eslint: new-cap

    // badfunctionuser(options){this.name=options.name;}constbad=newuser({name: "...",});// goodclassUser{constructor(options){this.name=options.name;}}constgood=newUser({name: "...",});

  • 23.4 Do not use trailing or leading underscores. eslint: no-underscore-dangle

    Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.

    // badthis.__firstName__="Foo";this.firstName_="Foo";this._firstName="Foo";// goodthis.firstName="Foo";// good, in environments where WeakMaps are available// see https://kangax.github.io/compat-table/es6/#test-WeakMapconstfirstNames=newWeakMap();firstNames.set(this,"Foo");

  • 23.5 Don’t save references to this. Use arrow functions or Function#bind.

    // badfunctionfoo(){constself=this;returnfunction(){console.log(self);};}// badfunctionfoo(){constthat=this;returnfunction(){console.log(that);};}// goodfunctionfoo(){return()=>{console.log(this);};}

  • 23.6 A base filename should exactly match the name of its default export.

    // file 1 contentsclassCheckBox{// ...}module.exports=CheckBox;// file 2 contentsmodule.exports=functionfortyTwo(){return42;}// file 3 contentsmodule.exports=functioninsideDirectory(){}// in some other file// badletCheckBox=require("./checkBox");// PascalCase import/export, camelCase filenameletFortyTwo=require("./FortyTwo");// PascalCase import/filename, camelCase exportletInsideDirectory=require("./InsideDirectory");// PascalCase import/filename, camelCase export// badletCheckBox=require("./check_box");// PascalCase import/export, snake_case filenameletforty_two=require("./forty_two");// snake_case import/filename, camelCase exportletinside_directory=require("./inside_directory");// snake_case import, camelCase exportletindex=require("./inside_directory/index");// requiring the index file explicitlyletinsideDirectory=require("./insideDirectory/index");// requiring the index file explicitly// goodletCheckBox=require("./CheckBox");// PascalCase export/import/filenameletfortyTwo=require("./fortyTwo");// camelCase export/import/filenameletinsideDirectory=require("./insideDirectory");// camelCase export/import/directory name/implicit "index"// ^ supports both insideDirectory.js and insideDirectory/index.js

  • 23.7 Use camelCase when you export-default a function. Your filename should be identical to your function’s name.

    functionmakeStyleGuide(){// ...}module.exports=makeStyleGuide;

  • 23.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.

    constFoo={bar: {}};module.exports=Foo;

  • 23.9 Acronyms and initialisms should always be all capitalized, or all lowercased.

    Why? Names are for readability, not to appease a computer algorithm.

    // badletSmsContainer=require("./containers/SmsContainer");// badconstHttpRequests=[// ...];// goodletSMSContainer=require("./containers/SMSContainer");// goodconstHTTPRequests=[// ...];// also good (sticks to camelCase)consthttpRequests=[// ...];// bestletTextMessageContainer=require("./containers/TextMessageContainer");// bestconstrequests=[// ...];

  • 23.10 You may optionally uppercase a constant only if it (1) is exported, (2) is a const (it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.
    Note: This is about ES6 import/export, not CommonJS require()

    Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.

    • What about all const variables? This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however.
    • What about exported objects? Uppercase at the top level of export (e.g. EXPORTED_OBJECT.key) and maintain that all nested properties do not change.
    // badconstPRIVATE_VARIABLE="should not be unnecessarily uppercased within a file";// badexportconstTHING_TO_BE_CHANGED="should obviously not be uppercased";// badexportletREASSIGNABLE_VARIABLE="do not use let with uppercase variables";// ---// allowed but does not supply semantic valueexportconstapiKey="SOMEKEY";// better in most casesexportconstAPI_KEY="SOMEKEY";// ---// bad - unnecessarily uppercases key while adding no semantic valueexportconstMAPPING={KEY: "value",};// goodexportconstMAPPING={key: "value",};

  • 23.11 Write isCondition instead of conditionState for boolean state checks.

    Why? It makes the intentions clear.

    // bad - this is very vagueif(activeState)doSomething();// bad - the "=== true" check makes the intentions clear, but is also unnecessaryif(activeState===true)doSomething();// good - short and clearif(isActive)doSomething();

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Accessors

  • 24.1 Accessor functions for properties are not required.

  • 24.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal("foo").

    // badclassFoo{getbar(){// ...}setbar(value){// ...}}// goodclassFoo{getBar(){// ...}setBar(value){// ...}}

  • 24.3 If the property/method is a boolean, use isVal() or hasVal().

    // badif(!foo.bar()){returnfalse;}// goodif(!foo.hasBar()){returnfalse;}

  • 24.4 It’s okay to create get() and set() functions, but be consistent.

    classFoo{constructor(options={}){constbar=options.bar||"Default bar";this.set("bar",bar);}set(key,val){this[key]=val;}get(key){returnthis[key];}}

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Events

  • 25.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad$(this).trigger("listingUpdated",listing.id);// ...$(this).on("listingUpdated",(e,listingID)=>{// do something with listingID});

    prefer:

    // good$(this).trigger("listingUpdated",{listingID: listing.id});// ...$(this).on("listingUpdated",(e,data)=>{// do something with data.listingID});

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Standard Library

The Standard Library contains utilities that are functionally broken but remain for legacy reasons.

  • 26.1 Use Number.isNaN instead of global isNaN. eslint: no-restricted-globals

    Why? The global isNaN coerces non-numbers to numbers, returning true for anything that coerces to NaN. If this behavior is desired, make it explicit.

    // badisNaN("1.2");// falseisNaN("1.2.3");// true// goodNumber.isNaN("1.2.3");// falseNumber.isNaN(Number("1.2.3"));// true

  • 26.2 Use Number.isFinite instead of global isFinite. eslint: no-restricted-globals

    Why? The global isFinite coerces non-numbers to numbers, returning true for anything that coerces to a finite number. If this behavior is desired, make it explicit.

    // badisFinite("2e3");// true// goodNumber.isFinite("2e3");// falseNumber.isFinite(parseInt("2e3",10));// true

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jQuery

  • 27.1 Prefix jQuery object variables with a $.

    // badconstsidebar=$(".sidebar");// goodconst$sidebar=$(".sidebar");// goodconst$sidebarBtn=$(".sidebar-btn");

  • 27.2 Cache jQuery lookups.

    // badfunctionsetSidebar(){$(".sidebar").hide();// ...$(".sidebar").css({"background-color": "green",});}// goodfunctionsetSidebar(){const$sidebar=$(".sidebar");$sidebar.hide();// ...$sidebar.css({"background-color": "green",});}

  • 27.3 For DOM queries use Cascading $(".sidebar ul") or parent > child $(".sidebar > ul"). jsPerf

  • 27.4 Use find with scoped jQuery object queries.

    // bad$("ul",".sidebar").hide();// bad$(".sidebar").find("ul").hide();// good$(".sidebar ul").hide();// good$(".sidebar > ul").hide();// good$sidebar.find("ul").hide();

  • 27.5 Use .on instead of the event name (shorthands) when doing bindings.

    Why? .on() works on dynamically added elements and is better in performance. Read more...

    // bad$("a.test").click(function(){// ...});$("div.test").mouseover(function(){// ...});// good$("a.test").on("click",function(){// ...});$("div.test").on("mouseover",function(){// ...});

  • 27.6 Don't bloat the $(document).ready() function

    Why? It actively harms readability and generally the structure of the code.

    // Bad$(document).ready(function(){$(foo).on("click",function(){doStuff();doMoreStuff();doEvenMoreStuff(function(stuff){// ...});});$(bar).on("click",function(){doMoreStuff();doStuff();});$(baz).on("click",function(){doMoreStuff();doEvenMoreStuff(function(stuff){// ...});});});// GoodfunctionstuffHandler(){// ...}$(document).ready(function(){$(foo).on("click",stuffHandler);$(bar).on("click",stuffHandler);$(baz).on("click",stuffHandler);});

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ECMAScript 5 Compatibility

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ECMAScript 6+ (ES 2015+) Styles

  • 29.1 This is a collection of links to the various ES6+ features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Exponentiation Operator
  13. Iterators and Generators
  14. Modules

  • 29.2 Do not use TC39 proposals that have not reached stage 3.

    Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.

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Testing

  • 30.1Tests
    • Whichever testing framework you use, you should be writing tests!
    • Strive to write many small pure functions, and minimize where mutations occur.
    • Be cautious about stubs and mocks - they can make your tests more brittle.
    • Recommendations: mocha and jest or tape for small, separate modules.
    • 100% test coverage is a good goal to strive for, even if it’s not always practical to reach it.
    • Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.

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Performance

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Resources

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Copyright

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Amendments

  • 34.1 We encourage you to fork this guide and change the rules to fit your team’s style guide. 😸

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