✨ Now with the new ESLint Flat Config Format! ✨
A mostly reasonable approach to JavaScript
Or... Mainly NodeJS...
- Make sure ESLint is installed. For VSCode, download the extension here
- Navigate inside your project
- Install Babel-ESLint*:
$npm i -D @babel/eslint-parser @babel/core eslint @types/node
Or with Bun:
$bun i -D @babel/eslint-parser @babel/core eslint @types/bun - Get the config:
$wget https://raw.githubusercontent.com/NullDev/JavaScript-Styleguide/master/eslint.config.js - Done! :)
*) The rationale for using Babel-ESLint is that it supports the newest Stage-3 ECMAScript features.
Or use the NullDev Project Template ...
... with already preset config files and project structure
$ npm i - and you're ready to go!
📋 Types
📦 Objects
📑 Arrays
📄 Strings
View contents
- 7.1 Strict mode
- 7.2 Declarations
- 7.3 IIFE's
- 7.4 Non-function blocks
- 7.5 Blocks (Info)
- 7.6 Arguments shadow
- 7.7 Rest
- 7.8 Default parameters
- 7.9 Side effects
- 7.10 Defaults last
- 7.11 Function constructor
- 7.12 Signature spacing
- 7.13 Mutating parameters
- 7.14 Reassigning parameters
- 7.15 Spread
- 7.16 Signature invocation indentation
📮 Modules
⤴️ Hoisting🔲 Blocks
📝 Comments
View contents
- 19.1 Soft tabs
- 19.2 Space Before blocks
- 19.3 Around keywords
- 19.4 Infix operators
- 19.5 LF Line-breaks
- 19.6 End of file
- 19.7 Chains
- 19.8 After blocks
- 19.9 Padded blocks
- 19.10 Inside parentheses
- 19.11 Inside brackets
- 19.12 Inside curly braces
- 19.13 Line length
- 19.14 Block spacing
- 19.15 Comma spacing
- 19.16 Computed properties
- 16.17 Function call spacing
- 19.18 Key spacing
- 19.19 No Trailing spaces
- 19.20 Multiple empty lines
🔻 Commas
View contents
- 21.1 Use semicolons
⬇️ Accessors
🔆 Events
View contents
- 25.1 Hash
🔩 jQuery
View contents
- 28.1 Compatibility table
🔌 Testing
View contents
- 30.1 Tests
View contents
- 31.1 Performance
©️ Copyright
♻️ Amendments
View contents
- 34.1 Forking
1.1Primitives: When you access a primitive type you work directly on its value.
stringnumberbooleannullundefinedsymbolbigint
constfoo=1;letbar=foo;bar=9;console.log(foo,bar);// => 1, 9
- Symbols and BigInts cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don't support them natively.
1.2Complex: When you access a complex type you work on a reference to its value.
objectarrayfunction
constfoo=[1,2];constbar=foo;bar[0]=9;console.log(foo[0],bar[0]);// => 9, 9
2.1 Use
constfor all of your references; avoid usingvar. eslint:prefer-const,no-const-assignWhy? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.
// badvara=1;varb=2;// goodconsta=1;constb=2;
2.2 If you must reassign references, use
letinstead ofvar. eslint:no-varWhy?
letis block-scoped rather than function-scoped likevar.// badvarcount=1;if(true){count+=1;}// goodletcount=1;if(true){count+=1;}
2.3 Note that both
letandconstare block-scoped.// const and let only exist in the blocks they are defined in.{leta=1;constb=1;varc=1;}console.log(a);// ReferenceError: a is not definedconsole.log(b);// ReferenceError: b is not definedconsole.log(c);// 1
3.1 Use the literal syntax for object creation. eslint:
no-new-object// badconstitem=newObject();// goodconstitem={};
3.2 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
functiongetKey(k){return`a key named ${k}`;}// badconstobj={id: 5,name: "foo",};obj[getKey("enabled")]=true;// goodconstobj={id: 5,name: "foo",[getKey("enabled")]: true,};
3.3 Use object method shorthand. eslint:
object-shorthand// badconstfoo={value: 1,addValue: function(value){returnfoo.value+value;}};// goodconstfoo={value: 1,addValue(value){returnfoo.value+value;}};
3.4 Use property value shorthand. eslint:
object-shorthandWhy? It is shorter and descriptive.
constfoo="bar";// badconstobj={foo: foo,};// goodconstobj={ foo,};
3.5 Group your shorthand properties at the beginning of your object declaration.
Why? It’s easier to tell which properties are using the shorthand.
constfoo="bar";constbar="foo";// badconstobj={test: 1,key: 2, foo,abc: 3,xyz: 4, bar,};// goodconstobj={ foo, bar,test: 1,key: 2,abc: 3,xyz: 4,};
3.6 Only quote properties that are invalid identifiers. eslint:
quote-propsWhy? In general it is subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// badconstbad={"foo": 3,"bar": 4,"data-foo": 5,};// goodconstgood={foo: 3,bar: 4,"data-foo": 5,};
3.7 Do not call
Object.prototypemethods directly, such ashasOwnProperty,propertyIsEnumerable, andisPrototypeOf. eslint:no-prototype-builtinsWhy? These methods may be shadowed by properties on the object in question - consider
{hasOwnProperty: false }- or, the object may be a null object (Object.create(null)).// badobject.hasOwnProperty(key);// goodObject.prototype.hasOwnProperty.call(object,key);// best - Stage 3 Proposal:// https://github.com/tc39/proposal-accessible-object-hasownpropertyObject.hasOwn(object,key);
3.8 Prefer the object spread operator over
Object.assignto shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.// very badconstoriginal={a: 1,b: 2};constcopy=Object.assign(original,{c: 3});// this mutates `original`deletecopy.a;// so does this// badconstoriginal={a: 1,b: 2};constcopy=Object.assign({},original,{c: 3});// copy =>{a: 1, b: 2, c: 3 }// goodconstoriginal={a: 1,b: 2};constcopy={ ...original,c: 3};// copy =>{a: 1, b: 2, c: 3 }const{ a, ...noA}=copy;// noA =>{b: 2, c: 3 }
4.1 Use the literal syntax for array creation. eslint:
no-array-constructor// badconstitems=newArray();// goodconstitems=[];
4.2 Use Array#push instead of direct assignment to add items to an array.
constsomeStack=[];// badsomeStack[someStack.length]="foobar";// goodsomeStack.push("foobar");
4.3 Use array spreads
...to copy arrays. (Read more...)// badconstlen=items.length;constitemsCopy=[];leti;for(i=0;i<len;i+=1){itemsCopy[i]=items[i];}// goodconstitemsCopy=[...items];
4.4 To convert an iterable object to an array, use spreads
...instead ofArray.from.constfoo=document.querySelectorAll(".foo");// goodconstnodes=Array.from(foo);// bestconstnodes=[...foo];
4.5 Use
Array.fromfor converting an array-like object to an array.constarrLike={0: "foo",1: "bar",2: "baz",length: 3};// badconstarr=Array.prototype.slice.call(arrLike);// goodconstarr=Array.from(arrLike);
4.6 Use
Array.frominstead of spread...for mapping over iterables, because it avoids creating an intermediate array.// badconstbaz=[...foo].map(bar);// goodconstbaz=Array.from(foo,bar);
4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint:
array-callback-return// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});// good[1,2,3].map(x=>x+1);// bad - no returned value means `acc` becomes undefined after the first iteration[[0,1],[2,3],[4,5]].reduce((acc,item,index)=>{constflatten=acc.concat(item);});// good[[0,1],[2,3],[4,5]].reduce((acc,item,index)=>{constflatten=acc.concat(item);returnflatten;});// badinbox.filter((msg)=>{const{ subject, response }=msg;if(subject==="foo")returnresponse==="bar";elsereturnfalse;});// goodinbox.filter((msg)=>{const{ subject, response }=msg;if(subject==="foo")returnresponse==="bar";returnfalse;});
4.8 Use line breaks after open and before close array brackets if an array has multiple lines
// badconstarr=[[0,1],[2,3],[4,5]];constobjectInArray=[{id: 1,},{id: 2,}];constnumberInArray=[1,2, ... ];// goodconstarr=[[0,1],[2,3],[4,5], ... ];constobjectInArray=[{id: 1,},{id: 2,},];constnumberInArray=[1,2, ... ];
5.1 Use object destructuring when accessing and using multiple properties of an object. eslint:
prefer-destructuringWhy? Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.
// badfunctiongetFullName(user){constfirstName=user.firstName;constlastName=user.lastName;return`${firstName}${lastName}`;}// goodfunctiongetFullName(user){const{ firstName, lastName }=user;return`${firstName}${lastName}`;}// bestfunctiongetFullName({ firstName, lastName }){return`${firstName}${lastName}`;}
5.2 Use array destructuring. eslint:
prefer-destructuringconstarr=[1,2,3,4];// badconstfirst=arr[0];constsecond=arr[1];// goodconst[first,second]=arr;
5.3 Use object destructuring for multiple return values, not array destructuring.
Why? You can add new properties over time or change the order of things without breaking call sites.
// badfunctionprocessInput(input){// then a miracle occursreturn[left,right,top,bottom];}// the caller needs to think about the order of return dataconst[left,__,top]=processInput(input);// goodfunctionprocessInput(input){// then a miracle occursreturn{ left, right, top, bottom };}// the caller selects only the data they needconst{ left, top }=processInput(input);
6.1 Use double quotes
""for strings instead of single quotes''. eslint:quotesWhy? While other Styleguides may enforce single quotes, they mostly do it because of consistency (in favor of older projects). Here are some reasons for using double quotes:
- Double quotes eliminate the need to escape apostrophes:
"I'm"vs'I\'m'. - From a linguistic point of view, double quotes identify a passage of quoted text while single quotes are commonly used as a contraction.
- Double quotes are used to define strings in many other languages. Single quotes are used to define
char's in some. - JSON Strings are only valid with double quotes.
// badconstname='foo bar';// bad - template literals should contain interpolation or newlinesconstname=`foo bar`;// goodconstname="foo bar";
- Double quotes eliminate the need to escape apostrophes:
6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.
Why? Broken strings are painful to work with and make code less searchable.
// badconsterrorMessage="This is a super long error - lorem ipsum dolor \sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget \dolor. Aenean massa. Cum sociis natoque \penatibus et.";// badconsterrorMessage="This is a super long error - lorem ipsum dolor "+"sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget "+"dolor. Aenean massa. Cum sociis natoque "+"penatibus et.";// goodconsterrorMessage="This is a super long error - lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et.";
6.3 When programmatically building up strings, use template strings instead of concatenation. eslint:
prefer-templatetemplate-curly-spacingWhy? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// badfunctionsayHi(name){return"How are you, "+name+"?";}// very badfunctionsayHi(name){return["How are you, ",name,"?"].join();}// bad as wellfunctionsayHi(name){return`How are you, ${name}?`;}// goodfunctionsayHi(name){return`How are you, ${name}?`;}
6.5 Do not unnecessarily escape characters in strings. eslint:
no-useless-escapeWhy? Backslashes harm readability, thus they should only be present when necessary.
// badconstfoo='\'this\' \i\s \"quoted\"';// goodconstfoo="\"this\" is 'quoted'";constfoo=`my name is "${name}"`;
6.6 Do not split regular expressions, even if some parts are used multiple times. The only exception are computed RegEx'es.
Why? It has a great impact on readability and can lead to extremely confusing code
// badconstbaseSite="http(?:s?):\/\/website\.com\/";consttopic="(?:top|new|user\/\w+\/(?:uploads|likes))(?:(?:\/\w+)?)\/(\d+)";constcomment="(?:(?::)comment(\d+))";constuploadsRegex=newRegExp(baseSite+topic,"gi");constcommentRegex=newRegExp(baseSite+topic+comment,"gi");constprofileRegex=newRegExp(baseSite+"user\/(\w+)","gi");// goodconstuploadsRegex=/http(?:s?):\/\/website\.com\/(?:top|new|user\/\w+\/(?:uploads|likes))(?:(?:\/\w+)?)\/(\d+)/gi;constcommentRegex=/http(?:s?):\/\/website\.com\/(?:top|new|user\/\w+\/(?:uploads|likes))(?:(?:\/\w+)?)\/(\d+)(?:(?::)comment(\d+))/gi;constprofileRegex=/http(?:s?):\/\/website\.com\/user\/(\w+)/gi;
7.1 Write the
"use strict";directive in each and every script you code and put it on the first line to scope it globally. Also, make an empty line below it. eslint:strictWhy? It is a good way to make your code safer. This is because strict mode doesn't allow the usage of dangerous features which could work in a way you wouldn't expect. Some things it does:
- It disallows non-explicit global variables.
- Silent failing assignments will throw errors instead.
- It requires all property names in an object literal to be unique.
- Function parameter names must be unique as well.
Also you do not need to worry about browser compartibility. It is not a statement, but a literal expression, ignored by earlier versions of JavaScript. Read more about strict mode and why you should use it.
Note: Modules are exempt from this rule because they always run in strict-mode.0// bad1console.log("Foo");2letx=function(){3console.log("Bar");4};5---0// bad1console.log("Foo");2letx=function(){3"use strict";4// strict mode is enabled in the scope of this function only!5console.log("Bar");6};7---0"use strict";12// ^ Good3console.log("Foo");4letx=function(){5console.log("Bar");6};7
7.2 Use named function expressions instead of function declarations. eslint:
func-styleWhy? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error's call stack. (Discussion)
// badfunctionfoo(){// ...}// okayletfoo=function(){// ...};// good// lexical name distinguished from the variable-referenced invocation(s)letshort=functionlongUniqueMoreDescriptiveLexicalFoo(){// ...};
7.3 Wrap immediately invoked function expressions in parentheses. eslint:
wrap-iifeWhy? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
// immediately-invoked function expression (IIFE)// bad!function(){/* ... */}();~function(){/* ... */}();-function(){/* ... */}();+function(){/* ... */}();voidfunction(){/* ... */}();// good(function(){console.log("I'm an IIFE");}());
- 7.4 Never declare a function in a non-function block (
if,while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint:no-loop-func
7.5Note: ECMA-262 defines a
blockas a list of statements. A function declaration is not a statement.// badif(currentUser){functiontest(){console.log("Foo");}}// goodlettest;if(currentUser){test=()=>{console.log("Foo");};}
7.6 Never name a parameter
arguments. This will take precedence over theargumentsobject that is given to every function scope.// badfunctionfoo(name,options,arguments){// ...}// goodfunctionfoo(name,options,args){// ...}
7.7 Never use
arguments, opt to use rest syntax...instead. eslint:prefer-rest-paramsWhy?
...is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like likearguments.// badfunctionconcatenateAll(){constargs=Array.prototype.slice.call(arguments);returnargs.join("");}// goodfunctionconcatenateAll(...args){returnargs.join("");}
7.8 Use default parameter syntax rather than mutating function arguments.
// really badfunctionhandleThings(opts){// No! We shouldn't mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may// be what you want but it can introduce subtle bugs.opts=opts||{};// ...}// still badfunctionhandleThings(opts){if(opts===void0){opts={};}// ...}// goodfunctionhandleThings(opts={}){// ...}
7.9 Avoid side effects with default parameters.
Why? They are confusing to reason about.
letb=1;// badfunctioncount(a=b++){console.log(a);}count();// 1count();// 2count(3);// 3count();// 3
7.10 Always put default parameters last.
// badfunctionhandleThings(opts={},name){// ...}// goodfunctionhandleThings(name,opts={}){// ...}
7.11 Never use the Function constructor to create a new function. eslint:
no-new-funcWhy? Creating a function in this way evaluates a string similarly to
eval(), which opens vulnerabilities.// badletadd=newFunction("a","b","return a + b");// still badletsubtract=Function("a","b","return a - b");
7.12 Spacing in a function signature. eslint:
space-before-function-parenspace-before-blocksWhy? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
// badconstf=function(){};constg=function(){};consth=function(){};// goodconstx=function(){};consty=functiona(){};
7.13 Never mutate parameters. eslint:
no-param-reassignWhy? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
// badfunctionf1(obj){obj.key=1;}// goodfunctionf2(obj){constkey=Object.prototype.hasOwnProperty.call(obj,"key") ? obj.key : 1;}
7.14 Never reassign parameters. eslint:
no-param-reassignWhy? Reassigning parameters can lead to unexpected behavior, especially when accessing the
argumentsobject. It can also cause optimization issues, especially in V8 (and therefore NodeJS as well).// badfunctionf1(a){a=1;// ...}functionf2(a){if(!a)a=1;// ...}// goodfunctionf3(a){constb=a||1;// ...}functionf4(a=1){// ...}
7.15 Prefer the use of the spread operator
...to call variadic functions. eslint:prefer-spreadWhy? It’s cleaner, you don’t need to supply a context, and you can not easily compose
newwithapply.// badconstx=[1,2,3,4,5];console.log.apply(console,x);// goodconstx=[1,2,3,4,5];console.log(...x);// badnew(Function.prototype.bind.apply(Date,[null,2016,8,5]));// goodnewDate(...[2016,8,5]);
7.16 Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself and with a trailing comma on the last item. eslint:
function-paren-newline// badfunctionfoo(bar,baz,quux){// ...}// goodfunctionfoo(bar,baz,quux, ... ){// ...}// badconsole.log(foo,bar,baz);// goodconsole.log(foo,bar,baz, ... );
8.1 When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint:
prefer-arrow-callback,arrow-spacingWhy? It creates a version of the function that executes in the context of
this, which is usually what you want, and is a more concise syntax.Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.
// bad[1,2,3].map(function(x){consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});
8.2 If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a
returnstatement. eslint:arrow-parens,arrow-body-styleWhy? Syntactic sugar. It reads well when multiple functions are chained together.
// bad[1,2,3].map(number=>{constnextNumber=number+1;`A string containing the ${nextNumber}.`;});// good[1,2,3].map(number=>`A string containing the ${number+1}.`);// good[1,2,3].map((number)=>{constnextNumber=number+1;return`A string containing the ${nextNumber}.`;});// good[1,2,3].map((number,index)=>({[index]: number,}));// No implicit return with side effectsfunctionfoo(callback){constval=callback();if(val===true){// Do something if callback returns true}}letbool=false;// badfoo(()=>bool=true);// goodfoo(()=>{bool=true;});
8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
// bad["get","post","put"].map(httpMethod=>Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName,httpMethod,));// good["get","post","put"].map(httpMethod=>(Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName,httpMethod,)));
8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments for clarity and consistency. Note: it is also acceptable to always use parentheses, in which case use the “always” option for eslint. eslint:
arrow-parensWhy? Less visual clutter.
// bad[1,2,3].map((x)=>x*x);// good[1,2,3].map(x=>x*x);// good[1,2,3].map(number=>(`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`));// bad[1,2,3].map(x=>{consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});
8.5 Avoid confusing arrow function syntax (
=>) with comparison operators (<=,>=). eslint:no-confusing-arrow// badconstitemHeight=item=>item.height>256 ? item.largeSize : item.smallSize;// badconstitemHeight=(item)=>item.height>256 ? item.largeSize : item.smallSize;// goodconstitemHeight=item=>(item.height>256 ? item.largeSize : item.smallSize);// goodconstitemHeight=(item)=>{const{ height, largeSize, smallSize }=item;returnheight>256 ? largeSize : smallSize;};
8.6 Enforce the location of arrow function bodies with implicit returns. eslint:
implicit-arrow-linebreak// bad(foo)=>bar;(foo)=>(bar);// good(foo)=>bar;(foo)=>(bar);(foo)=>(bar)
9.1 Always use
class. Avoid manipulatingprototypedirectly.Why?
classsyntax is more concise and easier to reason about.// badfunctionQueue(contents=[]){this.queue=[...contents];}Queue.prototype.pop=function(){constvalue=this.queue[0];this.queue.splice(0,1);returnvalue;};// goodclassQueue{constructor(contents=[]){this.queue=[...contents];}pop(){constvalue=this.queue[0];this.queue.splice(0,1);returnvalue;}}
9.2 Use
extendsfor inheritance.Why? It is a built-in way to inherit prototype functionality without breaking
instanceof.// badconstinherits=require("inherits");functionPeekableQueue(contents){Queue.apply(this,contents);}inherits(PeekableQueue,Queue);PeekableQueue.prototype.peek=function(){returnthis.queue[0];};// goodclassPeekableQueueextendsQueue{peek(){returnthis.queue[0];}}
9.3 Methods can return
thisto help with method chaining.// badPlayer.prototype.jump=function(){this.jumping=true;returntrue;};Player.prototype.setHeight=function(height){this.height=height;};constfoo=newPlayer();foo.jump();// => truefoo.setHeight(20);// => undefined// goodclassPlayer{jump(){this.jumping=true;returnthis;}setHeight(height){this.height=height;returnthis;}}constfoo=newPlayer();foo.jump().setHeight(20);
9.4 It’s okay to write a custom
toString()method, just make sure it works successfully and causes no side effects.classPlayer{constructor(options={}){this.name=options.name||"no name";}getName(){returnthis.name;}toString(){return`Player - ${this.getName()}`;}}
9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint:
no-useless-constructor// badclassPlayer{constructor(){}getName(){returnthis.name;}}// badclassFooextendsPlayer{constructor(...args){super(...args);}}// goodclassFooextendsPlayer{constructor(...args){super(...args);this.name="Foo";}}
9.6 Avoid duplicate class members. eslint:
no-dupe-class-membersWhy? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.
// badclassFoo{bar(){return1;}bar(){return2;}}// goodclassFoo{bar(){return1;}}// goodclassFoo{bar(){return2;}}
9.7 Class methods should use
thisor be made into a static method unless an external library or framework requires to use specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver. eslint:class-methods-use-this// badclassFoo{bar(){console.log("bar");}}// good - this is usedclassFoo{bar(){console.log(this.bar);}}// good - constructor is exemptclassFoo{constructor(){// ...}}// good - static methods aren't expected to use thisclassFoo{staticbar(){console.log("bar");}}
10.1 Stick to CommonJS Imports (RequireJS / module.exports).
Why? Not many of the current browser engines implements import/export from the ES6 standard. In NodeJS,
require()is still the standard way of importing modules. Plus, in NodeJS you can make use of dynamic module loading and Require's API's in general, where you can control caching as well.// badimportfoofrom"bar";exportdefaultbar;// badimport{foo}from"bar";exportdefaultbar;// goodletfoo=require("bar");module.exports=bar;
10.2 Only import from a path in one place. eslint:
no-duplicate-importsWhy? Having multiple lines that import from the same path can make code harder to maintain.
// badletfoo=require("bar");// … some other imports … let{ foo2, foo3 }=require("bar");// goodlet{ foo, foo1, foo2 }=require("bar");// goodlet{ foo, foo1, foo2,}=require("bar");
10.3 Do not export mutable bindings. eslint:
import/no-mutable-exportsWhy? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
// badletfoo=3;module.exports=foo;// goodconstfoo=3;module.exports=foo;
10.4 Put all
imports above non-import statements. eslint:import/firstWhy? Since
imports are hoisted, keeping them all at the top prevents surprising behavior.// badletfoo=require("foo");foo.init();letbar=require("bar");// goodletfoo=require("foo");letbar=require("bar");foo.init();
10.5 Do not include JavaScript filename extensions eslint:
import/extensionsWhy? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.
// badimportfoofrom"./foo.js";importbarfrom"./bar.jsx";importbazfrom"./baz/index.jsx";// goodimportfoofrom"./foo";importbarfrom"./bar";importbazfrom"./baz";
10.6 Multiline imports should be indented just like multiline array and object literals. eslint:
object-curly-newlineWhy? The curly braces follow the same indentation rules as every other curly brace block in the style guide.
// badlet{ longNameA, longNameB, longNameC, longNameD, longNameE }=require("path");// goodlet{ longNameA, longNameB, longNameC, longNameD, longNameE,}=require("path");
11.1 Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like
for-inorfor-of. eslint:no-iteratorno-restricted-syntaxWhy? Dealing with pure functions that return values is easier to reason about than side effects.
Use
map()/every()/filter()/find()/findIndex()/reduce()/some()/ ... to iterate over arrays, andObject.keys()/Object.values()/Object.entries()to produce arrays so you can iterate over objects.Note:
for-inandfor-ofare mostly OK as well. Especially for small operations. Higher-order functions however are best practice.constnumbers=[1,2,3,4,5];// ok...letsum=0;for(letnumofnumbers){sum+=num;}sum===15;// goodletsum=0;numbers.forEach((num)=>{sum+=num;});sum===15;// best (use the functional force)constsum=numbers.reduce((total,num)=>total+num,0);sum===15;// badconstincreasedByOne=[];for(leti=0;i<numbers.length;i++){increasedByOne.push(numbers[i]+1);}// goodconstincreasedByOne=[];numbers.forEach((num)=>{increasedByOne.push(num+1);});// best (keeping it functional)constincreasedByOne=numbers.map(num=>num+1);
11.2 Use generators only in NodeJS for now.
Why? They don’t transpile well to ES5.
11.3 If you must use generators, or if you disagree with 11.2, make sure their function signature is spaced properly. eslint:
generator-star-spacingWhy?
functionand*are part of the same conceptual keyword -*is not a modifier forfunction,function*is a unique construct, different fromfunction.// badfunction*foo(){// ...}// badletbar=function*(){// ...};// badletbaz=function*(){// ...};// badletquux=function*(){// ...};// badfunction*foo(){// ...}// badfunction*foo(){// ...}// very badfunction*foo(){// ...}// very badletfoo=function*(){// ...};// goodfunction*foo(){// ...}// goodletfoo=function*(){// ...};
12.1 Use dot notation when accessing properties. eslint:
dot-notationconstfoo={bar: true,baz: 5,};// badconstisTrue=foo["bar"];// goodconstisTrue=foo.bar;
12.2 Use bracket notation
[]when accessing properties with a variable or if the key includes illegal characters.constfoo={bar: true,baz: 5,"test-1": "foo"};functiongetProp(prop){returnfoo[prop];}constisTrue=getProp("bar");constbar=foo["test-1"];
12.3 Use exponentiation operator
**when calculating exponentiations. eslint:no-restricted-properties.// badconstbinary=Math.pow(2,10);// goodconstbinary=2**10;
13.1 Always use
constorletto declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Variables declared withoutconst,letorvarare disallowed in strict mode as well. eslint:no-undefprefer-const// badfoo=newFoo();// goodconstfoo=newFoo();
13.2 Use one
constorletdeclaration per variable or assignment. eslint:one-varWhy? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a
;for a,or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.// badconstitems=getItems(),foo=true,bar="baz";// bad// (compare to above, and try to spot the mistake)constitems=getItems(),foo=true;bar="baz";// goodconstitems=getItems();constfoo=true;constbar="baz";
13.3 Group all your
consts and then group all yourlets.Why? This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.
// badleti,len,foo,items=getItems(),bar=true;// badleti;constitems=getItems();letfoo;constbar=true;letlen;// goodconstbar=true;constitems=getItems();letfoo;leti;letlength;
13.4 Assign variables where you need them, but place them in a reasonable place.
Why?
letandconstare block scoped and not function scoped.// bad - unnecessary function callfunctioncheckName(hasName){constname=getName();if(hasName==="test")returnfalse;if(name==="test"){this.setName("");returnfalse;}returnname;}// goodfunctioncheckName(hasName){if(hasName==="test")returnfalse;constname=getName();if(name==="test"){this.setName("");returnfalse;}returnname;}
13.5 Don’t chain variable assignments. eslint:
no-multi-assignWhy? Chaining variable assignments creates implicit global variables.
// bad(functionexample(){/** * JavaScript interprets this as * let a = ( b = ( c = 1 ) ); * The let keyword only applies to variable a; variables b and c become * global variables. */leta=b=c=1;}());console.log(a);// throws ReferenceErrorconsole.log(b);// 1console.log(c);// 1// good(functionexample(){leta=1;letb=a;letc=a;}());console.log(a);// throws ReferenceErrorconsole.log(b);// throws ReferenceErrorconsole.log(c);// throws ReferenceError// the same applies for `const`
13.6 Avoid using unary increments and decrements (
++,--). eslintno-plusplusWhy? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like
num += 1instead ofnum++ornum ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.// badconstarray=[1,2,3];letnum=1;num++;--num;letsum=0;lettruthyCount=0;for(leti=0;i<array.length;i++){letvalue=array[i];sum+=value;if(value)truthyCount++;}// goodconstarray=[1,2,3];letnum=1;num+=1;num-=1;constsum=array.reduce((a,b)=>a+b,0);consttruthyCount=array.filter(Boolean).length;
13.7 Avoid linebreaks before or after
=in an assignment. If your assignment violatesmax-len, surround the value in parens. eslintoperator-linebreak.Why? Linebreaks surrounding
=can obfuscate the value of an assignment.// badconstfoo=superLongLongLongLongLongLongLongLongFunctionName();// badconstfoo="superLongLongLongLongLongLongLongLongString";// goodconstfoo=(superLongLongLongLongLongLongLongLongFunctionName());// goodconstfoo="superLongLongLongLongLongLongLongLongString";
13.8 Disallow unused variables. eslint:
no-unused-varsWhy? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
// badletsome_unused_var=42;// Write-only variables are not considered as used.lety=10;y=5;// A read for a modification of itself is not considered as used.letz=0;z=z+1;// Unused function arguments.functiongetX(x,y){returnx;}// goodfunctiongetXPlusY(x,y){returnx+y;}letx=1;lety=a+2;alert(getXPlusY(x,y));// 'type' is ignored even if unused because it has a rest property sibling.// This is a form of extracting an object that omits the specified keys.let{ type, ...coords}=data;// 'coords' is now the 'data' object without its 'type' property.
13.9 Do not floor variables with the bitwise or (
x | 0). UseMath.floor()or if you mustMath.trunc().Why? First off, it does notfloor the number. It truncates it (rounding towards 0). It causes odd Comparative behavior as well:
Math.floor(NaN) === NaN, while(NaN | 0) === 0. Also, it works with 32-bit signed integers only. As mentioned above, useMath.trunc()if you have to. It is the ES5 equivalent of| 0and it is able to work with numbers higher or equal to 2^31.letx=42.835// Badlety=x|0;// Okaylety=Math.trunc(x);// Good lety=Math.floor(x);
14.1
vardeclarations get hoisted to the top of their closest enclosing function scope, their assignment does not.constandletdeclarations are blessed with a new concept called Temporal Dead Zones (TDZ). It’s important to know why typeof is no longer safe.// this wouldn’t work (assuming there// is no notDefined global variable)functionexample(){console.log(notDefined);// => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.functionexample(){console.log(declaredButNotAssigned);// => undefinedvardeclaredButNotAssigned=true;}// the interpreter is hoisting the variable// declaration to the top of the scope,// which means our example could be rewritten as:functionexample(){letdeclaredButNotAssigned;console.log(declaredButNotAssigned);// => undefineddeclaredButNotAssigned=true;}// using const and letfunctionexample(){console.log(declaredButNotAssigned);// => throws a ReferenceErrorconsole.log(typeofdeclaredButNotAssigned);// => throws a ReferenceErrorconstdeclaredButNotAssigned=true;}
14.2 Anonymous function expressions hoist their variable name, but not the function assignment.
functionexample(){console.log(anonymous);// => undefinedanonymous();// => TypeError anonymous is not a functionvaranonymous=function(){console.log("anonymous function expression");};}
14.3 Named function expressions hoist the variable name, not the function name or the function body.
functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionfoo();// => ReferenceError foo is not definedvarnamed=functionfoo(){console.log("bar");};}// the same is true when the function name// is the same as the variable name.functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionvarnamed=functionnamed(){console.log("named");};}
14.4 Function declarations hoist their name and the function body.
functionexample(){foo();// => barfunctionfoo(){console.log("bar");}}
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
15.2 Conditional statements such as the
ifstatement evaluate their expression using coercion with theToBooleanabstract method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
'', otherwise true
if([0]&&[]){// true// an array (even an empty one) is an object, objects will evaluate to true}
15.3 Use shortcuts for booleans, but explicit comparisons for strings and numbers.
// badif(isValid===true){// ...}// goodif(isValid){// ...}// badif(name){// ...}// goodif(name!==""){// ...}// badif(collection.length){// ...}// goodif(collection.length>0){// ...}
- 15.4 For more information see Truth Equality and JavaScript by Angus Croll.
15.5 Use braces to create blocks in
caseanddefaultclauses. This is especially useful for those, which contain lexical declarations (e.g.let,const,function, andclass). eslint:no-case-declarationsWhy? Lexical declarations are visible in the entire
switchblock but only get initialized when assigned, which only happens when itscaseis reached. This causes problems when multiplecaseclauses attempt to define the same thing.// badswitch(foo){case1: letx=1;break;case2: consty=2;break;case3: functionf(){// ...}break;default: classC{}}// goodswitch(foo){case1: {letx=1;break;}case2: {consty=2;break;}case3: {functionf(){// ...}break;}case4: {bar();break;}default: {classC{}}}
15.6 Ternaries should not be nested and generally be single line expressions. eslint:
no-nested-ternary// badconstfoo=maybe1>maybe2 ? "bar" : value1>value2 ? "baz" : null;// split into 2 separated ternary expressionsconstmaybeNull=value1>value2 ? "baz" : null;// betterconstfoo=maybe1>maybe2 ? "bar" : maybeNull;// bestconstfoo=maybe1>maybe2 ? "bar" : maybeNull;
15.7 Avoid unneeded ternary statements. eslint:
no-unneeded-ternary// badconstfoo=a ? a : b;constbar=c ? true : false;constbaz=c ? false : true;// goodconstfoo=a||b;constbar=!!c;constbaz=!c;
15.8 When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators (
+,-,*, &/) since their precedence is broadly understood. eslint:no-mixed-operatorsWhy? This improves readability and clarifies the developer’s intention.
// badconstfoo=a&&b<0||c>0||d+1===0;// badconstbar=a**b-5%d;// bad// one may be confused into thinking (a || b) && cif(a||b&&c){returnd;}// goodconstfoo=(a&&b<0)||c>0||(d+1===0);// goodconstbar=(a**b)-(5%d);// goodif(a||(b&&c)){returnd;}// goodconstbar=a+b/c*d;
16.1 Use braces with all multi-line blocks. eslint:
nonblock-statement-body-positionNote: Use one-line statements only with short commands. Like
if (x) y();
They look nicer but can be hard to debug// badif(test)returnfalse;// goodif(test)returnfalse;// bad - it is too bulky and doesn't fit nicely in one rowif(test1)if(test2)stuff();// goodif(test1){if(test2)stuff();}// good (multiline)if(test){doStuff();// ...returnfalse;}// badfunctionfoo(){returnfalse;}// goodfunctionbar(){returnfalse;}
16.2 If you're using multi-line blocks with
ifandelse, do not putelseon the same line as yourifblock’s closing brace. eslint:brace-style// badif(test){thing1();thing2();}else{thing3();thing4();}// goodif(test){thing1();thing2();}else{thing3();thing4();}// bad if(test){thing1();thing2();}elsething3();// goodif(test){thing1();thing2();}elsething3();
16.3 If an
ifblock always executes areturnstatement, the subsequentelseblock is unnecessary. Areturnin anelse ifblock following anifblock that contains areturncan be separated into multipleifblocks. eslint:no-else-return// badfunctionfoo(){if(x)returnx;elsereturny;}// badfunctionbar(){if(x)returnx;elseif(y)returny;}// badfunctionbaz(){if(x)returnx;else{if(y)returny;}}// goodfunctionfoo(){if(x)returnx;returny;}// goodfunctionbar(){if(x)returnx;if(y)returny;}// goodfunctionbaz(x){if(x){if(z)returny;}elsereturnz;}
17.1 In case your control statement (
if,whileetc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.
// badif((foo===123||bar==="abc")&&doesItLookGoodWhenItBecomesThatLong()&&isThisReallyHappening()){thing1();}// badif(foo===123&&bar==="abc"){thing1();}// badif(foo===123&&bar==="abc"){thing1();}// badif(foo===123&&bar==="abc"){thing1();}// goodif(foo===123&&bar==="abc"){thing1();}// goodif((foo===123||bar==="abc")&&doesItLookGoodWhenItBecomesThatLong()&&isThisReallyHappening()){thing1();}// goodif(foo===123&&bar==="abc"){thing1();}
17.2 Don't use selection operators in place of control statements.
// bad!isRunning&&startRunning();// goodif(!isRunning)startRunning();
18.1 Stick to the english language. Always write variable names, function names, comments and co in english.
Why? Some reasons:
- Consistency.
- English is a global language. What if you're part of a german developer team, write code in german and then want to hire someone from another country?
- JavaScript's keywords are english.
- Some languages use symbols from different charsets (ö, ä, ü, ß, Ѱ, Ω, etc. pp.). Some of them are illegal as variable/function names and others could break your encoding.
18.2 Use
/** ... */for multi-line comments.// bad// make() returns a new element// based on the passed in tag name//// @param{String} tag// @return{Element} elementfunctionmake(tag){// ...returnelement;}// good/** * make() returns a new element * based on the passed-in tag name */functionmake(tag){// ...returnelement;}
18.3 Use
//for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.// badconstactive=true;// is current tab// good// is current tabconstactive=true;// badfunctiongetType(){console.log("fetching type...");// set the default type to 'no type'consttype=this.type||"no type";returntype;}// goodfunctiongetType(){console.log("fetching type...");// set the default type to 'no type'consttype=this.type||"no type";returntype;}// also goodfunctiongetType(){// set the default type to 'no type'consttype=this.type||"no type";returntype;}
18.4 Start all comments with a space to make it easier to read. eslint:
spaced-comment// bad//is current tabconstactive=true;// good// is current tabconstactive=true;// bad/** *make() returns a new element *based on the passed-in tag name */functionmake(tag){// ...returnelement;}// good/** * make() returns a new element * based on the passed-in tag name */functionmake(tag){// ...returnelement;}
- 18.5 Prefixing your comments with
FIXMEorTODO(action-items) helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME: -- need to figure this outorTODO: -- need to implement.
18.6 Use
// FIXME:to annotate problems.classCalculatorextendsAbacus{constructor(){super();// FIXME: shouldn’t use a global heretotal=0;}}
18.7 Use
// TODO:to annotate solutions to problems.classCalculatorextendsAbacus{constructor(){super();// TODO: total should be configurable by an options paramthis.total=0;}}
19.1 Use soft tabs (space character instead of tabulator) set to 4 spaces. eslint:
indent// badfunctionfoo(){∙∙letname;letfoo;}// badfunctionbar(){∙letname;letfoo;}// goodfunctionbaz(){∙∙∙∙letname;letfoo;}
19.2 Place 1 space before the leading brace if the character before it is not a parenthesis. eslint:
space-before-blocksWhy? Technically speaking, the block is part of the expression. A space doesn't really make sense unless it is simpler to read.
// badfunctiontest(){console.log("test");}// goodfunctiontest(){console.log("test");}// badfoo.set("attr",{bar: "baz"});// goodfoo.set("attr",{bar: "baz"});// badclassFoo{// ...}// good classFoo{// ...}// badconstructor(){// ...}// goodconstructor(){// ...}// badif(foo){bar();}else{baz();}// goodif(foo){bar();}else{baz();}// badletx={foo: "bar",};// goodletx={foo: "bar",};
19.3 Place 1 space before the opening parenthesis in control statements (
if,whileetc.). Place no space between the argument list and the function name in function calls and declarations. eslint:keyword-spacing// badif(foo){bar();}// goodif(foo){bar();}// badfunctionfoo(){console.log("bar");}// goodfunctionfoo(){console.log("bar");}
19.4 Set off operators with spaces. eslint:
space-infix-ops// badconstx=y+5;// goodconstx=y+5;
- 19.5 Use Unix/Linux-Style Linebreaks -
LF(\n) instead ofCR+LF(\r\n). eslint:linebreak-style
19.6 End files with a single newline character. eslint:
eol-lastWhy? Because that's how the POSIX standard defines a line. Read more...
// badletfoo=require("foo");// ...module.exports=foo;
// badletfoo=require("foo");// ...module.exports=foo;↵↵
// goodletfoo=require("foo");// ...module.exports=foo;↵
19.7 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement. eslint:
newline-per-chained-callno-whitespace-before-property// bad$("#items").find(".selected").highlight().end().find(".open").updateCount();// bad$("#items").find(".selected").highlight().end().find(".open").updateCount();// good$("#items").find(".selected").highlight().end().find(".open").updateCount();// badconstleds=stage.selectAll(".led").data(data).enter().append("svg:svg").classed("led",true).attr("width",(radius+margin)*2).append("svg:g").attr("transform",`translate(${radius+margin}, ${radius+margin})`).call(tron.led);// goodconstleds=stage.selectAll(".led").data(data).enter().append("svg:svg").classed("led",true).attr("width",(radius+margin)*2).append("svg:g").attr("transform",`translate(${radius+margin}, ${radius+margin})`).call(tron.led);// goodconstleds=stage.selectAll(".led").data(data);
19.8 Leave a blank line after blocks and before the next statement.
// badif(foo){returnbar;}returnbaz;// goodif(foo){returnbar;}returnbaz;// badconstobj={foo(){},bar(){}};returnobj;// goodconstobj={foo(){},bar(){}};returnobj;// badconstarr=[functionfoo(){},functionbar(){}];returnarr;// goodconstarr=[functionfoo(){},functionbar(){}];returnarr;
19.9 Do not pad your blocks with blank lines. eslint:
padded-blocks// badfunctionbar(){console.log(foo);}// badif(baz){console.log(qux);}else{console.log(foo);}// badclassFoo{constructor(bar){this.bar=bar;}}// goodfunctionbar(){console.log(foo);}// goodif(baz){console.log(qux);}else{console.log(foo);}
19.10 Do not add spaces inside parentheses. eslint:
space-in-parens// badfunctionbar(foo){returnfoo;}// goodfunctionbar(foo){returnfoo;}// badif(foo){console.log(foo);}// goodif(foo){console.log(foo);}
19.11 Do not add spaces inside brackets. eslint:
array-bracket-spacing// badconstfoo=[1,2,3];console.log(foo[0]);// goodconstfoo=[1,2,3];console.log(foo[0]);
19.12 Add spaces inside curly braces. eslint:
object-curly-spacing// badconstfoo={foo: "bar"};// goodconstfoo={foo: "bar"};
19.13 Avoid having lines of code that are longer than 100 characters (including whitespace). Note: per above, long strings are exempt from this rule, and should not be broken up. eslint:
max-lenWhy? This ensures readability and maintainability.
// badconstfoo=jsonData&&jsonData.foo&&jsonData.foo.bar&&jsonData.foo.bar.baz&&jsonData.foo.bar.baz.quux&&jsonData.foo.bar.baz.quux.xyzzy;// bad$.ajax({method: "POST",url: "https://nulldev.org",data: {foo: "bar"}}).done(()=>console.log("Done")).fail(()=>console.log("Error"));// goodconstfoo=jsonData&&jsonData.foo&&jsonData.foo.bar&&jsonData.foo.bar.baz&&jsonData.foo.bar.baz.quux&&jsonData.foo.bar.baz.quux.xyzzy;// good$.ajax({method: "POST",url: "https://nulldev.org",data: {foo: "bar"},}).done(()=>{console.log("Done");}).fail(()=>{console.log("Error");});
19.14 Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line. eslint:
block-spacing// badfunctionfoo(){returntrue;}if(foo){bar=0;}// goodfunctionfoo(){returntrue;}if(foo){bar=0;}
19.15 Avoid spaces before commas and require a space after commas. eslint:
comma-spacing// badletfoo=1,bar=2;letarr=[1,2];// goodletfoo=1,bar=2;letarr=[1,2];
19.16 Enforce spacing inside of computed property brackets. eslint:
computed-property-spacing// badobj[foo]obj["foo"]letx={[b]: a}obj[foo[bar]]// goodobj[foo]obj["foo"]letx={[b]: a}obj[foo[bar]]
19.17 Avoid spacing between functions and their invocations. eslint:
func-call-spacing// badfunc();func();// goodfunc();
19.18 Enforce spacing between keys and values in object literal properties. eslint:
key-spacing// badletobj={"foo" : 42};letobj2={"foo":42};// goodletobj={"foo": 42};
- 19.19 Avoid trailing spaces at the end of lines. eslint:
no-trailing-spaces
19.20 Avoid multiple empty lines and only allow one newline at the end of files. eslint:
no-multiple-empty-lines// badletx=1;lety=2;// goodletx=1;lety=2;
20.1 Do not write leading commas. eslint:
comma-style// badconstx=[foo,bar,baz];// goodconstx=[foo,bar,baz,];// badconstx={foo: "foo1",bar: "bar1",baz: "baz1",abc: "abc1"};// goodconstx={foo: "foo1",bar: "bar1",baz: "baz1",abc: "abc1",};
20.2 Write additional trailing commas. eslint:
comma-dangleWhy? It leads to cleaner git diffs and allows easier copy-pasting. Careful: A comma must not appear after a rest element. Read more...
// git diff without trailing comma (bad) const hero ={bar: "bar", - baz: "baz"+ baz: "baz",+ abc: [1, 2, 3] }; // git diff with trailing comma (good) const foo ={bar: "bar", baz: "baz", + abc: [1, 2, 3], };// badconstfoo={bar: true,baz: false};constfoo=["bar","baz"];// goodconstfoo={bar: true,baz: false,};constfoo=["bar","baz",];// badfunctionfoo(arg1,arg2,agr3){// ..}// goodfunctionfoo(arg1,arg2,agr3,){// ..}// badcreateUser(firstName,lastName,birthday);// goodcreateUser(firstName,lastName,birthday,);
21.1Use semicolons. eslint:
semiWhy? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether or not it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues. In other words: You could say ASI is a feature to help out, when you forget a semicolon. This doesn't mean you shouldn't use them. Not using semicolons may also slow down the execution because of the additional parsing.
// bad - raises exceptionconstfoo={}constbar={}[foo,bar].forEach(baz=>baz.x="test")// bad - raises exceptionconstabc="Another test"(asyncfunctiontempFoo(){// ...}())// bad - returns `undefined` instead of the value on the next line// this always happens when `return` is on a line by itself because of ASI!functiontempBar(){return"Some string..."}// goodconstfoo={};constbar={};[foo,bar].forEach((baz)=>{baz.x="test";});// goodconstabc="Another test";(asyncfunctiontempFoo(){// ...}());// goodfunctiontempBar(){return"Some string...";}
- 22.1 Perform type coercion at the beginning of the statement.
22.2 Strings: Prefer
String()over.toString()eslint:no-new-wrappersWhy?
.toString()is a prototype ofNumber.String()on the other hand, is globally available and thus allows casting of any type. Also,.toString()can be overridden as seen in section 9.4// => this.reviewScore = 9;// badconsttotalScore=newString(this.reviewScore);// typeof totalScore is "object" not "string"// badconsttotalScore=this.reviewScore+"";// invokes this.reviewScore.valueOf()// badconsttotalScore=this.reviewScore.toString();// isn't guaranteed to return a string// goodconsttotalScore=String(this.reviewScore);
22.3 Numbers: Use
Number()for type casting andparseInt()only with a radix for parsing strings. Do preferNumber()overparseInt()though. eslint:radixno-new-wrappersWhy? Mostly because of the same reasons listed in the section above. Also, since
parseInt()always expects a string, it does show odd behaviour when parsing very small numbers (source)constinputValue="4";// badconstval=newNumber(inputValue);// badconstval=+inputValue;// badconstval=inputValue>>0;// badconstval=parseInt(inputValue);// bestconstval=Number(inputValue);// goodconstval=parseInt(inputValue,10);
22.4 If for whatever reason you are doing something wild and
parseIntis your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.// good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */constval=inputValue>>0;
22.5Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. More info. Largest signed 32-bit Int is 2,147,483,647:
2147483647>>0;// => 21474836472147483648>>0;// => -21474836482147483649>>0;// => -2147483647
22.6 Booleans: eslint:
no-new-wrappersconstage=0;// badconsthasAge=newBoolean(age);// goodconsthasAge=Boolean(age);// bestconsthasAge=!!age;
22.6 Only compare returned strings by
typeofto valid strings: eslint:valid-typeof// bad - will be prevented by lintertypeoffoo==="strnig";// goodtypeoffoo==="string";typeofbar===typeoffoo;
23.0 Stick to the english language. Always write variable names, function names, comments and co in english.
Why? Some reasons:
- Consistency.
- English is a global language. What if you're part of a german developer team, write code in german and then want to hire someone from another country?
- JavaScript's keywords are english.
- Some languages use symbols from different charsets (ö, ä, ü, ß, Ѱ, Ω, etc. pp.). Some of them are illegal as variable/function names and others could break your encoding.
23.1 Avoid single letter names. Be descriptive with your naming. eslint:
id-length// badfunctionq(){// ...}// goodfunctionquery(){// ...}
23.2 Use camelCase when naming objects, functions, and instances. eslint:
camelcase// badconstOBJEcttsssss={};constthis_is_my_object={};functionc(){}// goodconstthisIsMyObject={};functionthisIsMyFunction(){}
23.3 Use PascalCase only when naming constructors or classes. eslint:
new-cap// badfunctionuser(options){this.name=options.name;}constbad=newuser({name: "...",});// goodclassUser{constructor(options){this.name=options.name;}}constgood=newUser({name: "...",});
23.4 Do not use trailing or leading underscores. eslint:
no-underscore-dangleWhy? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.
// badthis.__firstName__="Foo";this.firstName_="Foo";this._firstName="Foo";// goodthis.firstName="Foo";// good, in environments where WeakMaps are available// see https://kangax.github.io/compat-table/es6/#test-WeakMapconstfirstNames=newWeakMap();firstNames.set(this,"Foo");
23.5 Don’t save references to
this. Use arrow functions or Function#bind.// badfunctionfoo(){constself=this;returnfunction(){console.log(self);};}// badfunctionfoo(){constthat=this;returnfunction(){console.log(that);};}// goodfunctionfoo(){return()=>{console.log(this);};}
23.6 A base filename should exactly match the name of its default export.
// file 1 contentsclassCheckBox{// ...}module.exports=CheckBox;// file 2 contentsmodule.exports=functionfortyTwo(){return42;}// file 3 contentsmodule.exports=functioninsideDirectory(){}// in some other file// badletCheckBox=require("./checkBox");// PascalCase import/export, camelCase filenameletFortyTwo=require("./FortyTwo");// PascalCase import/filename, camelCase exportletInsideDirectory=require("./InsideDirectory");// PascalCase import/filename, camelCase export// badletCheckBox=require("./check_box");// PascalCase import/export, snake_case filenameletforty_two=require("./forty_two");// snake_case import/filename, camelCase exportletinside_directory=require("./inside_directory");// snake_case import, camelCase exportletindex=require("./inside_directory/index");// requiring the index file explicitlyletinsideDirectory=require("./insideDirectory/index");// requiring the index file explicitly// goodletCheckBox=require("./CheckBox");// PascalCase export/import/filenameletfortyTwo=require("./fortyTwo");// camelCase export/import/filenameletinsideDirectory=require("./insideDirectory");// camelCase export/import/directory name/implicit "index"// ^ supports both insideDirectory.js and insideDirectory/index.js
23.7 Use camelCase when you export-default a function. Your filename should be identical to your function’s name.
functionmakeStyleGuide(){// ...}module.exports=makeStyleGuide;
23.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.
constFoo={bar: {}};module.exports=Foo;
23.9 Acronyms and initialisms should always be all capitalized, or all lowercased.
Why? Names are for readability, not to appease a computer algorithm.
// badletSmsContainer=require("./containers/SmsContainer");// badconstHttpRequests=[// ...];// goodletSMSContainer=require("./containers/SMSContainer");// goodconstHTTPRequests=[// ...];// also good (sticks to camelCase)consthttpRequests=[// ...];// bestletTextMessageContainer=require("./containers/TextMessageContainer");// bestconstrequests=[// ...];
23.10 You may optionally uppercase a constant only if it (1) is exported, (2) is a
const(it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.
Note: This is about ES6 import/export, not CommonJS require()Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.
- What about all
constvariables? This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however. - What about exported objects? Uppercase at the top level of export (e.g.
EXPORTED_OBJECT.key) and maintain that all nested properties do not change.
// badconstPRIVATE_VARIABLE="should not be unnecessarily uppercased within a file";// badexportconstTHING_TO_BE_CHANGED="should obviously not be uppercased";// badexportletREASSIGNABLE_VARIABLE="do not use let with uppercase variables";// ---// allowed but does not supply semantic valueexportconstapiKey="SOMEKEY";// better in most casesexportconstAPI_KEY="SOMEKEY";// ---// bad - unnecessarily uppercases key while adding no semantic valueexportconstMAPPING={KEY: "value",};// goodexportconstMAPPING={key: "value",};
- What about all
23.11 Write
isConditioninstead ofconditionStatefor boolean state checks.Why? It makes the intentions clear.
// bad - this is very vagueif(activeState)doSomething();// bad - the "=== true" check makes the intentions clear, but is also unnecessaryif(activeState===true)doSomething();// good - short and clearif(isActive)doSomething();
- 24.1 Accessor functions for properties are not required.
24.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use
getVal()andsetVal("foo").// badclassFoo{getbar(){// ...}setbar(value){// ...}}// goodclassFoo{getBar(){// ...}setBar(value){// ...}}
24.3 If the property/method is a
boolean, useisVal()orhasVal().// badif(!foo.bar()){returnfalse;}// goodif(!foo.hasBar()){returnfalse;}
24.4 It’s okay to create
get()andset()functions, but be consistent.classFoo{constructor(options={}){constbar=options.bar||"Default bar";this.set("bar",bar);}set(key,val){this[key]=val;}get(key){returnthis[key];}}
25.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad$(this).trigger("listingUpdated",listing.id);// ...$(this).on("listingUpdated",(e,listingID)=>{// do something with listingID});
prefer:
// good$(this).trigger("listingUpdated",{listingID: listing.id});// ...$(this).on("listingUpdated",(e,data)=>{// do something with data.listingID});
The Standard Library contains utilities that are functionally broken but remain for legacy reasons.
26.1 Use
Number.isNaNinstead of globalisNaN. eslint:no-restricted-globalsWhy? The global
isNaNcoerces non-numbers to numbers, returning true for anything that coerces to NaN. If this behavior is desired, make it explicit.// badisNaN("1.2");// falseisNaN("1.2.3");// true// goodNumber.isNaN("1.2.3");// falseNumber.isNaN(Number("1.2.3"));// true
26.2 Use
Number.isFiniteinstead of globalisFinite. eslint:no-restricted-globalsWhy? The global
isFinitecoerces non-numbers to numbers, returning true for anything that coerces to a finite number. If this behavior is desired, make it explicit.// badisFinite("2e3");// true// goodNumber.isFinite("2e3");// falseNumber.isFinite(parseInt("2e3",10));// true
27.1 Prefix jQuery object variables with a
$.// badconstsidebar=$(".sidebar");// goodconst$sidebar=$(".sidebar");// goodconst$sidebarBtn=$(".sidebar-btn");
27.2 Cache jQuery lookups.
// badfunctionsetSidebar(){$(".sidebar").hide();// ...$(".sidebar").css({"background-color": "green",});}// goodfunctionsetSidebar(){const$sidebar=$(".sidebar");$sidebar.hide();// ...$sidebar.css({"background-color": "green",});}
27.4 Use
findwith scoped jQuery object queries.// bad$("ul",".sidebar").hide();// bad$(".sidebar").find("ul").hide();// good$(".sidebar ul").hide();// good$(".sidebar > ul").hide();// good$sidebar.find("ul").hide();
27.5 Use
.oninstead of the event name (shorthands) when doing bindings.Why?
.on()works on dynamically added elements and is better in performance. Read more...// bad$("a.test").click(function(){// ...});$("div.test").mouseover(function(){// ...});// good$("a.test").on("click",function(){// ...});$("div.test").on("mouseover",function(){// ...});
27.6 Don't bloat the
$(document).ready()functionWhy? It actively harms readability and generally the structure of the code.
// Bad$(document).ready(function(){$(foo).on("click",function(){doStuff();doMoreStuff();doEvenMoreStuff(function(stuff){// ...});});$(bar).on("click",function(){doMoreStuff();doStuff();});$(baz).on("click",function(){doMoreStuff();doEvenMoreStuff(function(stuff){// ...});});});// GoodfunctionstuffHandler(){// ...}$(document).ready(function(){$(foo).on("click",stuffHandler);$(bar).on("click",stuffHandler);$(baz).on("click",stuffHandler);});
- 28.1 Refer to Kangax’s ES5 compatibility table.
- 29.1 This is a collection of links to the various ES6+ features.
- Arrow Functions
- Classes
- Object Shorthand
- Object Concise
- Object Computed Properties
- Template Strings
- Destructuring
- Default Parameters
- Rest
- Array Spreads
- Let and Const
- Exponentiation Operator
- Iterators and Generators
- Modules
29.2 Do not use TC39 proposals that have not reached stage 3.
Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.
- 30.1Tests
- Whichever testing framework you use, you should be writing tests!
- Strive to write many small pure functions, and minimize where mutations occur.
- Be cautious about stubs and mocks - they can make your tests more brittle.
- Recommendations:
mochaandjestortapefor small, separate modules. - 100% test coverage is a good goal to strive for, even if it’s not always practical to reach it.
- Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.
- 31.1Performance
- 32.1Learning ES6+
- 32.3Tools
- Code Style Linters
- 32.4Further Reading
- Understanding JavaScript Closures - Angus Croll
- Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
- You Might Not Need jQuery - Zack Bloom & Adam Schwartz
- ES6 Features - Luke Hoban
- Frontend Guidelines - Benjamin De Cock
- 32.5Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
- Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
- Human JavaScript - Henrik Joreteg
- Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- JSBooks - Julien Bouquillon
- Third Party JavaScript - Ben Vinegar and Anton Kovalyov
- Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
- Eloquent JavaScript - Marijn Haverbeke
- You Don’t Know JS: ES6 & Beyond - Kyle Simpson
- 32.6Blogs
- 33.1 This Styleguide is based on AirBnB's JavaScript Styleguide
- 34.1 We encourage you to fork this guide and change the rules to fit your team’s style guide. 😸


