Unreal.js is a plug-in which brings V8-powered Javascript into UnrealEngine.
- Link to Demo project
- Link to the Unreal Engine Marketplace (4.11-4.27, 5.0-5.1)
- Update notes
- Link to NDC 2017 presentation (KR)
- Link to NDC 2017 presentation Video (KR)
- Support Platform : Win64, Mac, Linux, Android, iOS
- Search unreal.js on the epic marketplace
- Manual installation
git clone https://github.com/ncsoft/Unreal.js-core <YourProject>/Plugins/UnrealJScd <YourProject>/Plugins/UnrealJS && ./install-v8-libs
Powered by latest V8 (ES6)
CommonJS modules
Full access to the whole UnrealEngine API
Free to subclass existing classes including blueprint
Live reload
Communicate with outer world: REST(http), process(pipe), arraybuffer, ...
Bridge API for editor extension
Auto-completion for Visual Studio Code (auto-generated *.d.ts)
Debugging within Visual Studio, Visual Studio Code, WebStorm and all IDE which supports V8 protocol
Profiling supported by V8
Dedicated Javascript console on UnrealEditor
(Full) access to existing javascript libraries via npm, bower, ...
- Very simple demo available (https://github.com/ncsoft/Unreal.js/archive/snippet-editor.zip)
- Licensed under the BSD 3-Clause "New" or "Revised" License
- see LICENSE for details
letmyActor=newActor(GWorld,{X:10,Y:20,Z:30});myActor.SetActorLocation({X:40,Y:80,Z:120});classMyActorextendsActor{properties(){this.MyProp/*EditAnywhere+Replicated+int*/;}RPC(x/*int*/)/*Server+Reliable*/{console.log('This function is replicated',this.MyProp++);}}letMyActor_C=require('uclass')()(global,MyActor);if(GWorld.IsServer()){newMyActor_C(GWorld);}let_=require('lodash');letkick=()=>{console.log("Hello timer!",_.keys(this));setTimeout(kick,1000);};kick();


