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Add Rain Terraces problem.
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‎README.md‎

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@@ -128,6 +128,7 @@ a set of rules that precisely define a sequence of operations.
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*`B`[Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
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*`B`[Jump Game](src/algorithms/uncategorized/jump-game) - backtracking, dynamic programming (top-down + bottom-up) and greedy examples
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*`B`[Unique Paths](src/algorithms/uncategorized/unique-paths) - backtracking, dynamic programming and Pascal's Triangle based examples
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*`B`[Rain Terraces](src/algorithms/uncategorized/rain-terraces) - trapping rain water problem
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*`A`[N-Queens Problem](src/algorithms/uncategorized/n-queens)
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*`A`[Knight's Tour](src/algorithms/uncategorized/knight-tour)
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src/algorithms/uncategorized/rain-terraces/spec/rainTerraces.test.js renamed to src/algorithms/uncategorized/rain-terraces/__test__/rainTerraces.test.js

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@@ -2,11 +2,20 @@ import rainTerraces from '../rainTerraces'
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describe('rainTerraces',()=>{
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it('should find the amount of water collected after raining',()=>{
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expect(rainTerraces([1])).toBe(0);
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expect(rainTerraces([1,0])).toBe(0);
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expect(rainTerraces([0,1])).toBe(0);
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expect(rainTerraces([0,1,0])).toBe(0);
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expect(rainTerraces([0,1,0,0])).toBe(0);
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expect(rainTerraces([0,1,0,0,1,0])).toBe(2);
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expect(rainTerraces([0,2,0,0,1,0])).toBe(2);
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expect(rainTerraces([2,0,2])).toBe(2);
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expect(rainTerraces([2,0,5])).toBe(2);
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expect(rainTerraces([3,0,0,2,0,4])).toBe(10);
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expect(rainTerraces([0,1,0,2,1,0,1,3,2,1,2,1])).toBe(6);
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expect(rainTerraces([1,1,1,1,1])).toBe(0);
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expect(rainTerraces([1,2,3,4,5])).toBe(0);
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expect(rainTerraces([4,1,3,1,2,1,2,1])).toBe(4);
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expect(rainTerraces([0,2,4,3,4,2,4,0,8,7,0])).toBe(7);
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});
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});

‎src/algorithms/uncategorized/rain-terraces/rainTerraces.js‎

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@@ -2,76 +2,84 @@
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* @param{number[]} terraces
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* @return{number}
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*/
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/*
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* STEPS
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* 1. Find the highest terraces on the left and right side of the elevation map:
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* e.g. [0, 2, 4, 3, 1, 2, 4, 0, 8, 7, 0] => (leftMax = 4, rightMax = 8)
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* This is because water will "trail off" the sides of the terraces.
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*
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* 2. At this point, we are essentially dealing with a new map: [4, 3, 4, 2, 4, 0, 8].
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* From here, we loop through the map from the left to the right (if leftMax > rightMax,
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* otherwise we move from right to left), adding water as we go unless we reach a value
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* that is greater than or equal to leftMax || rightMax.
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* e.g. [4, 3, 4, 2, 4, 0, 8]
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* ^
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* water += leftMax - 3 => water = 1
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* or if the terrace array was reversed:
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* e.g. [8, 0, 4, 2, 4, 3, 4]
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* ^
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* water += rightMax - 3 => water = 1
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*
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* 3. Again, we've essentially shortened the map: [4, 2, 4, 0, 8].
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* Now we repeat the above steps on the new array.
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* e.g.
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* Next Iteration:
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* [4, 2, 4, 0, 8]
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* ^
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* water += leftMax - 2 => water = 3
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*
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* Next Iteration:
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* [4, 0, 8]
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* ^
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* water += leftMax - 0 => water = 7
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*
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* return water(7)
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*/
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exportdefaultfunctionrainTerraces(terraces){
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letstart=0;
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letend=terraces.length-1;
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letwater=0;
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letleftMax=0;
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letrightMax=0;
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/*
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* STEPS
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*
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* 1. Find the highest terraces on the left and right side of the elevation map:
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* e.g. for [0, 2, 4, 3, 4, 2, 4, 0, 8, 7, 0] we would have leftMax = 4 and rightMax = 8.
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* This is because water will "trail off" the sides of the terraces.
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*
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* 2. At this point, we are essentially dealing with a new map: [4, 3, 4, 2, 4, 0, 8].
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* From here, we loop through the map from the left to the right if leftMax < rightMax
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* (otherwise we move from right to left), adding water as we go unless we reach a value
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* that is greater than or equal to leftMax or rightMax.
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* e.g. [4, 3, 4, 2, 4, 0, 8]
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* ^
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* water = water + (leftMax - 3) = 1
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*
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* or if the terrace array was reversed:
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* e.g. [8, 0, 4, 2, 4, 3, 4]
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* ^
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* water = water + (rightMax - 3) = 1
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*
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* 3. Again, we've essentially shortened the map: [4, 2, 4, 0, 8].
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* Now we repeat the above steps on the new array.
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*
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* Next Iteration:
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* [4, 2, 4, 0, 8]
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* ^
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* water = water + (leftMax - 2) = 3
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*
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* Next Iteration:
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* [4, 0, 8]
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* ^
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* water = water + (leftMax - 0) = 7
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*
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* 4. Return result: 7
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*/
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letleftIndex=0;
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letrightIndex=terraces.length-1;
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letleftMaxLevel=0;
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letrightMaxLevel=0;
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while(start<end){
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// Loop to find left max
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while(start<end&&terraces[start]<=terraces[start+1]){
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start+=1;
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letwaterAmount=0;
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while(leftIndex<rightIndex){
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// Loop to find the highest terrace from the left side.
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while(leftIndex<rightIndex&&terraces[leftIndex]<=terraces[leftIndex+1]){
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leftIndex+=1;
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}
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leftMax=terraces[start];
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// Loop to find right max
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while(end>start&&terraces[end]<=terraces[end-1]){
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end-=1;
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leftMaxLevel=terraces[leftIndex];
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// Loop to find the highest terrace from the right side.
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while(rightIndex>leftIndex&&terraces[rightIndex]<=terraces[rightIndex-1]){
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rightIndex-=1;
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}
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rightMax=terraces[end];
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// Determine which direction we need to move in
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if(leftMax<rightMax){
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// Move from left to right and collect water
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start+=1;
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while(start<end&&terraces[start]<=leftMax){
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water+=leftMax-terraces[start];
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start+=1;
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rightMaxLevel=terraces[rightIndex];
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// Determine which direction we need to go.
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if(leftMaxLevel<rightMaxLevel){
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// Move from left to right and collect water.
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leftIndex+=1;
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while(leftIndex<rightIndex&&terraces[leftIndex]<=leftMaxLevel){
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waterAmount+=leftMaxLevel-terraces[leftIndex];
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leftIndex+=1;
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}
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}else{
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// Move from left to right and collect water
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end-=1;
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while(end>start&&terraces[end]<=rightMax){
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water+=rightMax-terraces[end];
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end-=1;
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// Move from right to left and collect water.
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rightIndex-=1;
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while(leftIndex<rightIndex&&terraces[rightIndex]<=rightMaxLevel){
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waterAmount+=rightMaxLevel-terraces[rightIndex];
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rightIndex-=1;
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}
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}
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}
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returnwater;
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returnwaterAmount;
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}

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