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Creating
I am an iOS, Systems Software, and Graphics engineer with experience at companies and projects of all sizes and a personal app or two under my belt.
- San Francisco, CA
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- Blur-Composition
Blur-Composition PublicTool that bridges artist's needs and engineering constraints when doing glow post processing
Swift 1
- Paint-Splatter
Paint-Splatter PublicSimulates watercolor paint that splatters and mixes in real time using a shader. Tutorial inside.
- Multi-Buffer-Access-Management
Multi-Buffer-Access-Management PublicSwift utility for managing CPU/GPU synchronization of per-frame data resulting in 2x performance in some cases
Swift 1
- Smooth-Drag-SwiftUI
Smooth-Drag-SwiftUI PublicEnable smooth Pro Motion drag animations in SwiftUI while preserving battery (up to 120hz)
Swift 3
- advanced-log-viewer
advanced-log-viewer PublicA python based cross-platform log viewer with powerful features like summary and highlighting
Python 1
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