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bevy-fly-camera

This is a really basic flying camera bundle and plugin for Bevy. It's useful for testing games before you've coded your own movement system.

It features both a 3d camera with Minecraft-style motion, and a 2d camera without mouse-looking.

Keybinds can be edited, but the defaults are:

3D

  • W / A / S / D - Move along the horizontal plane
  • Space - Move upward
  • L Shift - Move downward
use bevy::prelude::*;use bevy_fly_camera::{FlyCamera,FlyCameraPlugin};fnsetup(commands:&mutCommands){ commands .spawn(Camera3dBundle::default()).with(FlyCamera::default());}fnmain(){App::new().add_plugins(DefaultPlugins).add_startup_system(setup).add_plugin(FlyCameraPlugin).run();}

Runnable 3D Example

2D

  • W / A / S / D - Move along the 2d plane
use bevy::prelude::*;use bevy_fly_camera::{FlyCamera2d,FlyCameraPlugin};fnsetup(commands:&mutCommands){ commands .spawn(Camera2dBundle::default()).with(FlyCamera2d::default());}fnmain(){App::new().add_plugins(DefaultPlugins).add_startup_system(setup).add_plugin(FlyCameraPlugin).run();}

Runnable 2D Example


If you like this crate, there are some issues that I would love to get some help on to make it more maintainable!

If you use this crate in a project, I'd love to know about it! Send me a message or just open an issue about it! ♥

Any PRs are also welcome, though keep in mind that the project scope is intentionally tiny: A quick and dirty 3D motion camera, almost entirely intended for intermediate development steps or 3D demos.


Version Matching

Bevy Versionbevy_fly_camera Version
0.1.00.1.1
0.1.30.3.0
0.20.4.0
0.2.10.4.1
0.3.00.5.0
0.4.00.6.0
0.5.00.7.0
0.6.00.8.0
0.9.00.9.0
0.10.00.10.0
0.11.00.11.0
0.12.00.12.0
0.13.00.13.0
0.140.14

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A standard flying camera in Bevy

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  • Rust100.0%