This is a really basic flying camera bundle and plugin for Bevy. It's useful for testing games before you've coded your own movement system.
It features both a 3d camera with Minecraft-style motion, and a 2d camera without mouse-looking.
Keybinds can be edited, but the defaults are:
- W / A / S / D - Move along the horizontal plane
- Space - Move upward
- L Shift - Move downward
use bevy::prelude::*;use bevy_fly_camera::{FlyCamera,FlyCameraPlugin};fnsetup(commands:&mutCommands){ commands .spawn(Camera3dBundle::default()).with(FlyCamera::default());}fnmain(){App::new().add_plugins(DefaultPlugins).add_startup_system(setup).add_plugin(FlyCameraPlugin).run();}- W / A / S / D - Move along the 2d plane
use bevy::prelude::*;use bevy_fly_camera::{FlyCamera2d,FlyCameraPlugin};fnsetup(commands:&mutCommands){ commands .spawn(Camera2dBundle::default()).with(FlyCamera2d::default());}fnmain(){App::new().add_plugins(DefaultPlugins).add_startup_system(setup).add_plugin(FlyCameraPlugin).run();}If you like this crate, there are some issues that I would love to get some help on to make it more maintainable!
If you use this crate in a project, I'd love to know about it! Send me a message or just open an issue about it! ♥
Any PRs are also welcome, though keep in mind that the project scope is intentionally tiny: A quick and dirty 3D motion camera, almost entirely intended for intermediate development steps or 3D demos.
| Bevy Version | bevy_fly_camera Version |
|---|---|
0.1.0 | 0.1.1 |
0.1.3 | 0.3.0 |
0.2 | 0.4.0 |
0.2.1 | 0.4.1 |
0.3.0 | 0.5.0 |
0.4.0 | 0.6.0 |
0.5.0 | 0.7.0 |
0.6.0 | 0.8.0 |
0.9.0 | 0.9.0 |
0.10.0 | 0.10.0 |
0.11.0 | 0.11.0 |
0.12.0 | 0.12.0 |
0.13.0 | 0.13.0 |
0.14 | 0.14 |