Starting with the SDWebImage 5.0 version, we moved the WebP support code and libwebp from the Core Repo to this stand-alone repo.
SDWebImageWebPCoder supports both WebP decoding and encoding, for Static WebP or Animated WebP as well.
Note: Apple's ImageIO supports WebP decoding from iOS 14/tvOS 14/watchOS 7/macOS 11, so SDWebImage on those platform can also decode WebP images (using SDWebImageAWebPCoder built-in coder). However it may contains some limitation, check SDWebImage/SDWebImage#3558, you can still force to use this coder on those platforms by adding this coder.
- iOS 9.0
- macOS 10.11
- tvOS 9.0
- watchOS 2.0
- Xcode 11.0
SDWebImageWebPCoder is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod'SDWebImageWebPCoder'SDWebImageWebPCoder is available through Carthage.
github "SDWebImage/SDWebImageWebPCoder" SDWebImageWebPCoder is available through Swift Package Manager.
letpackage=Package( dependencies:[.package(url:"https://github.com/SDWebImage/SDWebImageWebPCoder.git", from:"0.3.0")])Before using SDWebImage to load WebP images, you need to register the WebP Coder to your coders manager. This step is recommended to be done after your App launch (like AppDelegate method).
- Objective-C
// Add coder SDImageWebPCoder *webPCoder = [SDImageWebPCoder sharedCoder]; [[SDImageCodersManager sharedManager] addCoder:webPCoder];- Swift
// Add coder letWebPCoder=SDImageWebPCoder.shared SDImageCodersManager.shared.addCoder(WebPCoder)Some of image server provider may try to detect the client supported format, by default, SDWebImage use image/*,*/*;q=0.8 for Accept. You can modify it with the image/webp as well.
- Objective-C
[[SDWebImageDownloader sharedDownloader] setValue:@"image/webp,image/*,*/*;q=0.8"forHTTPHeaderField:@"Accept"];- Swift
SDWebImageDownloader.shared.setValue("image/webp,image/*,*/*;q=0.8", forHTTPHeaderField:"Accept")- Objective-C
// WebP online image loadingNSURL *webpURL; UIImageView *imageView; [imageView sd_setImageWithURL:webpURL];- Swift
// WebP online image loading letwebpURL:URLletimageView:UIImageView imageView.sd_setImage(with: webpURL)- Objective-C
// WebP progressive loading for animated imageNSURL *webpURL; SDAnimatedImageView *imageView; imageView.shouldIncrementalLoad = YES; [imageView sd_setImageWithURL:webpURL placeholderImage:niloptions:SDWebImageProgressiveLoad];- Swift
// WebP progressive loading for animated image letwebpURL:URLletimageView:SDAnimatedImageView imageView.shouldIncrementalLoad =true imageView.sd_setImage(with: webpURL, placeholderImage:nil, options:[.progressiveLoad])- Objective-C
// WebP image decodingNSData *webpData; UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:nil];- Swift
// WebP image decoding letwebpData:Dataletimage=SDImageWebPCoder.shared.decodedImage(with: data, options:nil)- Objective-C
// WebP thumbnail image decodingNSData *webpData; CGSize thumbnailSize = CGSizeMake(300, 300); UIImage *thumbnailImage = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:@{SDImageCoderDecodeThumbnailPixelSize : @(thumbnailSize)}];- Swift
// WebP thumbnail image decoding letwebpData:DataletthumbnailSize=CGSize(width:300, height:300)letimage=SDImageWebPCoder.shared.decodedImage(with: data, options:[.decodeThumbnailPixelSize: thumbnailSize])- Objective-C
// WebP thumbnail image decodingNSData *webpData; NSUInteger limitBytes = 1024 * 1024; // 1MB UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:@{SDImageCoderDecodeScaleDownLimitBytes : @(limitBytes)}]; // The image pixel buffer is guaranteed to less than 1MB in RAM (may scale down or full size), suitable for large image- Swift
// WebP thumbnail image decoding letwebpData:DataletlimitBytes=1024*1024 // 1MB letimage=SDImageWebPCoder.shared.decodedImage(with: data, options:[.decodeScaleDownLimitBytes: limitBytes]) // The image pixel buffer is guaranteed to less than 1MB in RAM (may scale down or full size), suitable for large image- Objective-c
// WebP image encoding UIImage *image; NSData *webpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:nil]; // Animated encodingNSArray<SDImageFrames *> *frames; NSData *awebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithFrames:frames loopCount:0format:SDImageFormatWebP options:nil]; // Encode QualityNSData *lossyWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeCompressionQuality : @(0.1)}]; // [0, 1] compression qualityNSData *limitedWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeMaxFileSize : @(1024 * 10)}]; // v0.6.0 feature, limit output file size <= 10KB- Swift
// WebP image encoding letimage:UIImageletwebpData=SDImageWebPCoder.shared.encodedData(with: image, format:.webP, options:nil) // Animated encoding letframes:[SDImageFrame]letawebpData=SDImageWebPCoder.shared.encodedData(with: frames, loopCount:0, format:.webP, options:nil) // Encode Quality letlossyWebpData=SDImageWebPCoder.shared.encodedData(with: image, format:.webP, options:[.encodeCompressionQuality:0.1]) // [0, 1] compression quality letlimitedWebpData=SDImageWebPCoder.shared.encodedData(with: image, format:.webP, options:[.encodeMaxFileSize:1024*10]) // v0.6.0 feature, limit output file size <= 10KB- Objective-C
// WebP image thumbnail encoding UIImage *image; NSData *thumbnailWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeMaxPixelSize : @(CGSizeMake(200, 200))}]; // v0.6.1 feature, encoding max pixel size- Swift
// WebP image thumbnail encoding letimage:UIImageletthumbnailWebpData=SDImageWebPCoder.shared.encodedData(with: image, format:.webP, options:[.encodeMaxPixelSize:CGSize(width:200, height:200)]) // v0.6.1 feature, encoding max pixel sizeSee more documentation in SDWebImage Wiki - Coders
- Objective-c
// Animated encodingNSMutableArray<SDImageFrames *> *frames = [NSMutableArrayarray]; for (size_t i = 0; i < images.count; i++){SDImageFrame *frame = [SDImageFrame frameWithImage:images[i] duration:0.1]; [frames appendObject:frame]} NSData *awebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithFrames:frames loopCount:0format:SDImageFormatWebP options:nil];- Swift
// Animated encoding varframes:[SDImageFrame]=[]foriin0..<images.count {letframe=SDImageFrame(image:images[i], duration:0.1) frames.append(frame)}letawebpData=SDImageWebPCoder.shared.encodedData(with: frames, loopCount:0, format:.webP, options:nil)The WebP codec libwebp we use, supports some advanced control options for encoding/decoding. You can pass them to libwebp by using the wrapper top level API:
- Objective-C
UIImage *image; SDImageCoderOptions *options = @{SDImageCoderEncodeWebPMethod: @(0), SDImageCoderEncodeWebPAlphaCompression: @(100)}; NSData *data = [SDImageWebPCoder.sharedCoder encodedDataWithImage:image format:SDImageFormatWebP options:options]; // Will translate into:// config->method = 0;// config->alpha_quality = 100;- Swift
letimage:UIImageletoptions=[.encodeWebPMethod:0,.encodeWebPAlphaCompression:100]letdata=SDImageWebPCoder.shared.encodedData(with: image, format:.webP, options: options) // Will translate into: // config->method = 0; // config->alpha_quality = 100;To run the example project, clone the repo, and run pod install from the root directory first. Then open SDWebImageWebPCoder.xcworkspace.
This is a demo to show how to use WebP and animated WebP images via SDWebImageWebPCoderExample target.
These WebP images are from WebP Gallery and GIF vs APNG vs WebP
SDWebImageWebPCoder is available under the MIT license. See the LICENSE file for more info.
