I'm a passionate game developer specializing in C# and Unity, with a keen interest in creating engaging games and exploring mathematical modeling with Mathematica. I love building projects like 2D survival games, mobile game architectures, and physics simulations. When I'm not coding, you can find me diving into game design patterns or solving algorithmic challenges.
🏆 Легенда мира геймдева, архитектор виртуальных вселенных, ковбой кода и повелитель нейросетей.
Пишу алгоритмы, которые заставляют NPC сомневаться в своей реальности, создаю AI, который однажды заменит меня самого, и дебажу баги, которые можно назвать цифровыми мифами. Где другие видят ошибки — я вижу вызовы. Где другие боятся рефакторинга — я вижу искусство.
- Asteroids_Kefir: A classic Asteroids game built in C# with Unity, showcasing game mechanics and smooth gameplay.
- Game-Patterns: A collection of game design patterns implemented in C#, perfect for learning and applying in game development.
- ARHITECTURE_MOBILE_GAME: A mobile game architecture project in C#, demonstrating scalable and modular design.
- ECS_Survival_2D: A 2D survival game using Entity Component System (ECS) in Unity, highlighting performance optimization.
- WebGameYG: A web-based game project in C#, exploring cross-platform game development.
- Physics: Mathematical simulations and models built in Mathematica, showcasing my passion for physics and computation.
“Code is like art: it’s never finished, only abandoned. Keep creating!”
Let’s connect and build something amazing together! ✨
