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node-airplay -- AirPlay client library for node.js

node-airplay is a client library for Apple's AirPlay remote playback protocol. It implements a simple AirPlay device browser using mdns and command interface.

Currently supported features:

  • AirPlay device discovery
  • Support for audio and video playback

Coming soon (maybe):

  • Photo playback
  • Robust error handling
  • Better device information formatting (supported features/etc)

Quickstart

npm install airplay node > var browser = require('airplay').createBrowser(); > browser.on('deviceOnline', function(device){device.play('http://host/somevideo.mp4', 0)}); > browser.start(); 

Installation

With npm:

npm install airplay 

From source:

cd ~ git clone https://[email protected]/benvanik/node-airplay.git npm link node-airplay/ 

node-airplay depends on both node-plist and node_mdns. Unfortunately node_mdns is woefully out of date and has required many tweaks to get working, resulting in a fork.

If you're running node on FreeBSD (or maybe Linux) you may get errors during install about a missing dns_sd.h file. If so, install the Apple mDNS SDK:

wget http://www.opensource.apple.com/tarballs/mDNSResponder/mDNSResponder-522.1.11.tar.gz tar zxvf mDNSResponder-522.11.tar.gz cd mDNSResponder-333.10/mDNSPosix/ sudo gmake os=freebsd install 

API

Browser

The browser is a discovery service that can be run to automatically detect the AirPlay-compatiable devices on the local network(s). Try only to create one browser per node instance, and if it's no longer needed stop it.

Create a browser using the createBrowser method:

var browser = require('airplay').createBrowser(); 

Attach to the browser events to track device discovery:

browser.on('deviceOnline', function(device){console.log('device online: ' + device.id)}); browser.on('deviceOffline', function(device){console.log('device offline: ' + device.id)}); 

Start or stop the discovery process:

browser.start(); browser.stop(); 

If you are running a server you can use the built-in device list instead of maintaining your own via the events:

function myHandler(){var devices = browser.getDevices(); console.log(devices)} 

Device

A device instance represents a single AirPlay device on the local network. Devices are created either through the discovery process or by direct connection. Each device has only a single control channel, and all methods are asynchronous.

Obtain devices using the browser API:

// Get all ready devices var allDevices = browser.getDevices(); // Grab a device to play with var device = allDevices[0]; 

TODO At some point, you'll be able to connect directly:

var device = require('airplay').connect(deviceHost); device.on('ready', function(){// Ready to accept commands }); 

If you are done with the device, close the connection (note that this will stop any playback):

device.close(); 

Issue various device control calls. All calls are asynchronous and have an optional callback that provides the result - for most, it's an empty object if the call was successful and null if the call failed.

// Get the current playback status device.getStatus(function(res){// res ={// duration: number, -- in seconds // position: number, -- in seconds // rate: number, -- 0 = paused, 1 = playing // ... // } // or, if nothing is playing, res ={} }); // Play the given content (audio/video/etc) var content = 'http://host/content.mp4'; var startPosition = 0; // in seconds device.play(content, startPosition, function(res){if (res){// playing } else{// failed to start playback } }); // Stop playback and return to the main menu device.stop(); // Seek to the given offset in the media (if seek is supported) var position = 500; // in seconds device.scrub(position); // Reverse playback direction (rewind) // NOTE: may not be supported device.reverse(); // Change the playback rate // NOTE: only 0 and 1 seem to be supported for most media types var rate = 0; // 0 = pause, 1 = resume device.rate(rate); // Adjust playback volume // NOTE: may not be supported device.volume(value); 

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Apple AirPlay client library for node.js

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