This repository contains a barebones WebSocket server and client implementation written in 100% Java. The implementation supports both the older draft 75, and current draft 76. The underlying classes use the Java ServerSocketChannel and SocketChannel classes, which allows for a non-blocking event-driven model (similar to the WebSocket API for web browsers).
There's a simple chat server and client example located in the example folder. First, compile the example classes and JAR file:
antThen, start the chat server (a WebSocketServer subclass):
java -cp example:dist/WebSocket.jar ChatServerNow that the server is started, we need to connect some clients. Run the Java chat client (a WebSocketClient subclass):
java -cp example:dist/WebSocket.jar ChatClientThe chat client is a simple Swing GUI application that allows you to send messages to all other connected clients, and receive messages from others in a text box.
There's also a simple HTML file chat client chat.html, which can be opened by any browser. If the browser natively supports the WebSocket API, then it's implementation will be used, otherwise it will fall back to a Flash-based WebSocket Implementation.
The net.tootallnate.websocket.WebSocketServer abstract class implements the server-side of the WebSocket Protocol. A WebSocket server by itself doesn't do anything except establish socket connections though HTTP. After that it's up to your subclass to add purpose.
The net.tootallnate.websocket.WebSocketClient abstract class can connect to valid WebSocket servers. The constructor expects a valid ws:// URI to connect to. Important events onOpen, onClose, onMessage and onIOError get fired throughout the life of the WebSocketClient, and must be implemented in your subclass.
Please note Android Emulator has issues using IPv6 addresses. Executing any socket related code (like this library) inside it will address an error
java.net.SocketException: Bad address familyYou have to manually disable IPv6 by calling
java.lang.System.setProperty("java.net.preferIPv6Addresses", "false"); java.lang.System.setProperty("java.net.preferIPv4Stack", "true");somewhere in your project, before instantiating the WebSocketClient class. You can check if you are currently testing in the Android Emulator like this
if ("google_sdk".equals( Build.PRODUCT )){// ... disable IPv6 }Everything found in this repo is licensed under an MIT license. See the LICENSE file for specifics.