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kush-cpu/README.md

Hi My name is Kush

Systems Programmer | Game Engine Architect | ML Engineer

From Bits to Brains – Building Engines, Architecting Intelligence Specializing in low-level compute, real-time graphics, and scalable AI tooling.

Why You Should Care

  • 🛠️ Systems Thinker – Obsessed with memory models, multithreading, cache optimization, and low-overhead design.

  • 🎮 Game Engine Internals – Deep understanding of rendering pipelines, graphics APIs (DirectX/Vulkan/OpenGL), scene graphs, and real-time compute.

  • 🧵 C++ Aficionado – Built modular, ECS-driven engines, tools for shaders, rendering optimization, and profiling stacks.

  • 🧬 Founder @ SynthAI – Building an AI-powered no-code data infra layer for synthetic data & automated ML pipelines.

  • 🧩 Bridging AI & Engines – Researching neural rendering, synthetic vision datasets, and in-engine ML model deployment.

  • 🌍 I'm based in India

  • ✉️ You can contact me at [email protected]

Top Repositories






Skills

CC++C#CoffeescriptJavaScriptPythonrlangTypeScriptRustGitGoPHPGNU BashVS CodeVimSublime TextReactNextJsAngularSassWebpackNodeJSOracleGraphQLFast APIPostgreSQLFirebaseMySQLPhotoshopFigmaEthereumWeb3JsArbitrumGoogle CloudAmazon Web ServicesDockerBlenderTensorFlowPyTorch.NET

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Pinned Loading

  1. physical-engine-webgl-mainphysical-engine-webgl-mainPublic

    WebGL based Rendering Engine

    C++

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    Jupyter Notebook 1

  3. Supervised-Learning-model-CropSelectionSupervised-Learning-model-CropSelectionPublic

    A supervised machine learning model for feature based crop selection

    Python

  4. AI-Automated-SME-DashboardAI-Automated-SME-DashboardPublic

    Python

  5. GDP-AnalysisGDP-AnalysisPublic

    HTML

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