Fix livelock during shutdown and downsizing.#1
Uh oh!
There was an error while loading. Please reload this page.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
When destruction starts or the pool size is reduced, only the last worker thread could in fact stop, while the other workers that should stop would enter a busy wait state, since the condition they are waiting for via a condition variable would be satisfied. The busy waiting threads could starve the last thread from CPU, delaying downsizing or shutdown. This is particularly noticable when running via Valgrind; shutdown delays in the order of tens of seconds have been observed.
Fix it by making each thread stop as soon as it can. Doing this required adjusting the management of the workers vector: