Better assignability errors to never-producing vacuous intersections#37618
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This was a naive first pass at something that I realized would be nice as I wrote up the breaking change section.
I couldn't do a fix everywhere because it became pretty impractical - for example, by the time we do the checks in some places, assignability, I guess we're given
neverinstead of the original intersection.Things I'd like some guidance on:
1 << 29onNodeBuilderFlags. I've forgotten if that means I get a prize or a scolding for hitting the max unboxed value on a flag. (thanks @yuit)