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Target Language Settings
NCMcClure edited this page Mar 4, 2025 · 2 revisions
Choose the output programming language:
C++ (Default, for Unreal Engine integration)
C# (Tries to steer towards Unity C#)
Python (For external tool development)
JavaScript (Web-based tools or external systems)
Swift (VisionOS or iOS)
Pseudocode (Great for communicating language-agnostic code!)

Note
Due to the nature of UE Blueprints, using other target languages outside of the default C++ can have more varying degrees of successful compilation and should be used more as learning or communication vessels rather than ground-truth code.