Development interests include Computer Graphics, Animation, VR, Computer Vision, and Machine Learning
- South Bay, CA
- www.laurawieme.com
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- pbrt-v2
pbrt-v2 PublicForked from mmp/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
C 1
- angle
angle PublicForked from google/angle
A conformant OpenGL ES implementation for Windows, Mac and Linux.
C++
- swiftshader
swiftshader PublicForked from google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
C++
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