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Object Classes for Lua

This package provide simple object-oriented capabilities to Lua. Each class is defined with a metatable, which contains methods. Inheritance is achieved by setting metatables over metatables. An efficient type checking is provided.

Typical Example

localclass=require'class'-- define some dummy A classlocalA=class('A') functionA:__init(stuff) self.stuff=stuffendfunctionA:run() print(self.stuff) end-- define some dummy B class, inheriting from AlocalB=class('B', 'A') functionB:run5() fori=1,5doprint(self.stuff) endend-- create some instances of both classeslocala=A('hello world from A') localb=B('hello world from B') -- run stuffa:run() b:run() b:run5()

Documentation

First, require the package

localclass=require'class'

Note that class does not clutter the global namespace.

Class metatables are then created with class(name) or equivalently class.new(name).

localA=class('A') localB=class('B', 'A') -- B inherit from A

You then have to fill-up the returned metatable with methods.

functionA:myMethod() -- do somethingend

There are two special methods: new(), which already exists when the class is created and should not be overrided and __init() which is called by new() at the creation of the class.

functionA:__init(args) -- do something with args-- note that self existsend

Creation of an instance is then achieved with the new() function or (equivalently) using the Lua __call metamethod:

locala=A('blah blah') -- an instance of Alocalaa=A.new('blah blah') -- equivalent of the above

class.new(name[, parentname])

Creates a new class called name, which might optionally inherit from parentname. Returns a table, in which methods should be defined.

Note that the returned table is not the metatable, but a constructor table (with a __call function defined). In that respect, one can use the following shorthand:

localA=class.new('A') locala=A.new() -- instance.localaa=A() -- another instance (shorthand).

There is also a shorthandclass.new(), which is class().

class.factory(name)

Return a new (empty) instance of the class name. No __init method will be called.

class.metatable(name)

Return the metatable (i.e. the table containing all methods) related to class name.

class.type(obj)

Return the type of the object obj (if this is a known class), or the type returned by the standard lua type() function (if it is not known).

class.istype(obj, name)

Check is obj is an instance (or a child) of class name. Returns a boolean.

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Oriented Object Programming for Lua

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